Generate a New x y z coord (Col Andreas?)
#1

Hi, were do I start lol . Okay so I have made a zombie script, Now I upgraded it whivh the zombies does not pass through walls when chasing a Survivor. But then I have this kind ofnproblem which it dont works for a while. I have no idea how im going to this Im using Col andreas I want somethjng that when zombie will go to acertain x, y z will notnpass through walls when the zombie face a wall it will look for another path just to go that point. How Am i going to do that using col andreas? Timer + raycastline check if colission detected and go for random point? Can anyone give idea about it thanks!
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#2

The solution is not particularly easy. ColAndreas introduces the ENVIRONMENT for the possibility however there is currently little to none framework to support what you want to do. That is where the real work is right now with NPCs between ColAndreas/MapAndreas/FCNPC/RNPC there is all the support but a foundation is not a house you need to build that on top!
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