30.09.2017, 07:20
Hi, guys, I'm back to you again, to get some fresh ideas.
I'm making a Dynamic Rocket system, on which, rocket gets fired within the timeframe you input and gets to your position at the where you were during you called the command, everything seems to be fine, but ...
The thing is that, after the rocket gets shot I don't know how to detect, when it gets to the ground. Rocket gets shot from different positions, so the inputing exact timer won't work. I'm using GetPointZPos to detect the ground Z coordinates, mind giving me ideas on how to detect when the rocket reaches the ground so it can explode ?
I'm making a Dynamic Rocket system, on which, rocket gets fired within the timeframe you input and gets to your position at the where you were during you called the command, everything seems to be fine, but ...
The thing is that, after the rocket gets shot I don't know how to detect, when it gets to the ground. Rocket gets shot from different positions, so the inputing exact timer won't work. I'm using GetPointZPos to detect the ground Z coordinates, mind giving me ideas on how to detect when the rocket reaches the ground so it can explode ?