[Map] Glen Park
#1

I have recently started to make my own SA-MP server.
I wanted to be scripter and mapper.
In my free time i made this:
http://prntscr.com/giiuvd
http://prntscr.com/giiuyn
http://prntscr.com/giiv1y
http://prntscr.com/giiv4n

I will use that on my server too but i allow anyone to use it too. No need to ask just take it.

Код:
CreateObject(970,1956.5996000,-1180.9004000,19.6000000,0.0000000,0.0000000,7.9980000); //object(fencesmallb) (1)
CreateObject(970,1948.6000000,-1182.8000000,19.6000000,0.0000000,0.0000000,19.9970000); //object(fencesmallb) (2)
CreateObject(970,1944.8000000,-1184.4000000,19.6000000,0.0000000,0.0000000,23.9950000); //object(fencesmallb) (3)
CreateObject(970,1941.1000000,-1186.1000000,19.6000000,0.0000000,0.0000000,25.9940000); //object(fencesmallb) (4)
CreateObject(1232,1951.0000000,-1176.6000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (1)
CreateObject(1232,1924.4000000,-1199.4000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (2)
CreateObject(1232,1933.0996000,-1183.7998000,21.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (3)
CreateObject(1232,1931.7000000,-1213.4000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (4)
CreateObject(1232,1989.6000000,-1224.5000000,21.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (5)
CreateObject(1232,1942.9000000,-1219.9000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (6)
CreateObject(1232,1952.7998000,-1223.7002000,21.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (7)
CreateObject(1232,2002.5000000,-1219.1000000,21.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (8)
CreateObject(1232,2016.6000000,-1199.6000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (9)
CreateObject(1232,2011.5000000,-1210.9000000,21.7000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (10)
CreateObject(1232,2011.0000000,-1186.2000000,21.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (11)
CreateObject(1232,1997.5000000,-1177.3000000,21.8000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (12)
CreateObject(1280,1980.2000000,-1167.0000000,19.9000000,0.0000000,0.0000000,180.0000000); //object(parkbench1) (8)
CreateObject(1280,1983.4000000,-1227.5000000,19.5000000,0.0000000,0.0000000,190.0000000); //object(parkbench1) (9)
CreateObject(970,1931.8000000,-1194.1000000,19.6000000,0.0000000,0.0000000,55.9940000); //object(fencesmallb) (5)
CreateObject(970,1937.5000000,-1188.2002000,19.6000000,0.0000000,0.0000000,35.9910000); //object(fencesmallb) (6)
CreateObject(970,1934.4004000,-1190.9004000,19.6000000,0.0000000,0.0000000,45.9890000); //object(fencesmallb) (7)
CreateObject(970,1930.3000000,-1197.9000000,19.6000000,0.0000000,0.0000000,81.9920000); //object(fencesmallb) (8)
CreateObject(970,1932.1000000,-1205.7000000,19.6000000,0.0000000,0.0000000,123.9910000); //object(fencesmallb) (9)
CreateObject(970,1930.5000000,-1202.0000000,19.6000000,0.0000000,0.0000000,103.9860000); //object(fencesmallb) (10)
CreateObject(970,1937.9000000,-1211.4000000,19.6000000,0.0000000,0.0000000,145.9860000); //object(fencesmallb) (11)
CreateObject(970,1934.7002000,-1208.7998000,19.6000000,0.0000000,0.0000000,135.9830000); //object(fencesmallb) (12)
CreateObject(970,1941.4000000,-1213.5000000,19.6000000,0.0000000,0.0000000,151.9810000); //object(fencesmallb) (13)
CreateObject(970,1952.9000000,-1217.9000000,19.6000000,0.0000000,0.0000000,167.9790000); //object(fencesmallb) (14)
CreateObject(970,1952.5000000,-1181.5996000,19.6000000,0.0000000,0.0000000,13.9970000); //object(fencesmallb) (15)
CreateObject(970,1960.7000000,-1180.3000000,19.6000000,0.0000000,0.0000000,7.9990000); //object(fencesmallb) (16)
CreateObject(970,1964.8000000,-1179.9000000,19.6000000,0.0000000,0.0000000,1.9980000); //object(fencesmallb) (17)
CreateObject(970,1973.2000000,-1179.9000000,19.6000000,0.0000000,0.0000000,355.9940000); //object(fencesmallb) (18)
CreateObject(970,1969.0000000,-1179.7998000,19.6000000,0.0000000,0.0000000,1.9940000); //object(fencesmallb) (19)
CreateObject(970,1977.3000000,-1180.2000000,19.6000000,0.0000000,0.0000000,355.9900000); //object(fencesmallb) (20)
CreateObject(970,1989.5000000,-1182.1000000,19.6000000,0.0000000,0.0000000,345.9850000); //object(fencesmallb) (21)
CreateObject(970,1981.4004000,-1180.5996000,19.6000000,0.0000000,0.0000000,351.9850000); //object(fencesmallb) (22)
CreateObject(970,1985.5000000,-1181.2000000,19.6000000,0.0000000,0.0000000,349.9850000); //object(fencesmallb) (23)
CreateObject(970,1997.4000000,-1184.7000000,19.6000000,0.0000000,0.0000000,335.9810000); //object(fencesmallb) (24)
CreateObject(970,1993.5000000,-1183.2002000,19.6000000,0.0000000,0.0000000,341.9770000); //object(fencesmallb) (25)
CreateObject(970,2010.0000000,-1194.8000000,19.6000000,0.0000000,0.0000000,297.9780000); //object(fencesmallb) (26)
CreateObject(970,2001.0996000,-1186.5000000,19.6000000,0.0000000,0.0000000,331.9740000); //object(fencesmallb) (27)
CreateObject(970,2004.5000000,-1188.7002000,19.6000000,0.0000000,0.0000000,321.9760000); //object(fencesmallb) (28)
CreateObject(970,2007.5996000,-1191.5000000,19.6000000,0.0000000,0.0000000,313.9730000); //object(fencesmallb) (29)
CreateObject(970,2011.2000000,-1198.7000000,19.6000000,0.0000000,0.0000000,277.9770000); //object(fencesmallb) (30)
CreateObject(970,2010.9004000,-1202.7002000,19.6000000,0.0000000,0.0000000,253.9710000); //object(fencesmallb) (31)
CreateObject(970,1945.0996000,-1215.2998000,19.6000000,0.0000000,0.0000000,155.9780000); //object(fencesmallb) (32)
CreateObject(970,1948.9004000,-1216.7998000,19.6000000,0.0000000,0.0000000,161.9770000); //object(fencesmallb) (33)
CreateObject(970,1969.4000000,-1219.6000000,19.6000000,0.0000000,0.0000000,177.9750000); //object(fencesmallb) (34)
CreateObject(970,1957.0000000,-1218.7002000,19.6000000,0.0000000,0.0000000,169.9750000); //object(fencesmallb) (35)
CreateObject(970,1961.0996000,-1219.2002000,19.6000000,0.0000000,0.0000000,173.9740000); //object(fencesmallb) (36)
CreateObject(970,1965.2998000,-1219.4004000,19.6000000,0.0000000,0.0000000,177.9730000); //object(fencesmallb) (37)
CreateObject(970,1977.5996000,-1219.2998000,19.6000000,0.0000000,0.0000000,183.9720000); //object(fencesmallb) (38)
CreateObject(970,1973.5000000,-1219.5000000,19.6000000,0.0000000,0.0000000,183.9720000); //object(fencesmallb) (39)
CreateObject(970,2009.1000000,-1206.3000000,19.6000000,0.0000000,0.0000000,233.9710000); //object(fencesmallb) (40)
CreateObject(970,2006.3000000,-1209.3000000,19.6000000,0.0000000,0.0000000,219.9700000); //object(fencesmallb) (41)
CreateObject(970,2003.1000000,-1211.8000000,19.6000000,0.0000000,0.0000000,213.9680000); //object(fencesmallb) (42)
CreateObject(970,1999.5000000,-1213.8000000,19.6000000,0.0000000,0.0000000,205.9640000); //object(fencesmallb) (43)
CreateObject(970,1991.8000000,-1216.8000000,19.6000000,0.0000000,0.0000000,197.9610000); //object(fencesmallb) (44)
CreateObject(970,1995.7002000,-1215.4004000,19.6000000,0.0000000,0.0000000,199.9570000); //object(fencesmallb) (45)
CreateObject(970,1987.7998000,-1217.9004000,19.6000000,0.0000000,0.0000000,191.9530000); //object(fencesmallb) (47)
CreateObject(970,1979.5000000,-1219.0000000,19.8000000,0.0000000,0.0000000,183.9530000); //object(fencesmallb) (48)
CreateObject(970,1983.7002000,-1218.7002000,19.6000000,0.0000000,0.0000000,189.9480000); //object(fencesmallb) (49)
CreateObject(1300,2010.5000000,-1186.5000000,19.5000000,0.0000000,0.0000000,114.0000000); //object(bin1) (2)
CreateObject(1300,1943.3000000,-1219.6000000,19.4000000,0.0000000,0.0000000,324.0000000); //object(bin1) (3)
CreateObject(1280,1962.0000000,-1230.5000000,19.4000000,0.0000000,0.0000000,8.0000000); //object(parkbench1) (10)
CreateObject(1280,1958.1000000,-1168.3000000,19.8000000,0.0000000,0.0000000,358.0000000); //object(parkbench1) (11)
CreateObject(14400,2013.0000000,-1174.9000000,21.0000000,0.0000000,0.0000000,280.0000000); //object(flower-bush08) (2)
CreateObject(1280,2010.7000000,-1174.2000000,20.2000000,0.0000000,0.0000000,0.0000000); //object(parkbench1) (12)
CreateObject(1280,1937.3000000,-1221.9000000,19.5000000,0.0000000,0.0000000,232.0000000); //object(parkbench1) (13)
CreateObject(1232,1923.7000000,-1157.3000000,24.1000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (13)
CreateObject(1232,1944.5000000,-1155.1000000,22.9000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (14)
CreateObject(1232,1887.4000000,-1187.2000000,24.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (15)
CreateObject(1232,1898.5000000,-1170.0000000,26.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (16)
CreateObject(1232,1881.0000000,-1213.5000000,19.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (17)
CreateObject(1232,1925.3000000,-1242.3000000,19.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (18)
CreateObject(1232,1896.2000000,-1238.5000000,17.0000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (19)
CreateObject(1232,1943.8000000,-1241.2000000,20.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (21)
CreateObject(1232,2042.1000000,-1217.8000000,24.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (22)
CreateObject(1232,2001.4004000,-1233.2998000,22.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (23)
CreateObject(1232,2046.4000000,-1177.0000000,24.9000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (24)
CreateObject(1232,2051.3000000,-1197.1000000,25.2000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (25)
CreateObject(1232,2021.9000000,-1229.9000000,23.5000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (26)
CreateObject(1232,1987.4004000,-1155.0000000,22.6000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (27)
CreateObject(1232,2023.7000000,-1160.4000000,23.4000000,0.0000000,0.0000000,0.0000000); //object(streetlamp1) (28)
CreateObject(1300,2045.8000000,-1176.9000000,22.6000000,0.0000000,0.0000000,94.0000000); //object(bin1) (4)
CreateObject(1300,1896.7000000,-1238.0000000,14.8000000,0.0000000,0.0000000,323.9980000); //object(bin1) (5)
CreateObject(700,2006.4000000,-1170.1000000,19.8000000,0.0000000,0.0000000,270.0000000); //object(sm_veg_tree6) (1)
CreateObject(700,1994.9004000,-1172.7998000,19.4000000,0.0000000,0.0000000,270.0000000); //object(sm_veg_tree6) (2)
CreateObject(700,1994.9004000,-1168.2002000,19.6000000,0.0000000,0.0000000,270.0000000); //object(sm_veg_tree6) (3)
CreateObject(645,2011.1000000,-1166.4000000,20.2000000,0.0000000,0.0000000,270.0000000); //object(veg_palmbig14) (1)
CreateObject(700,2001.4004000,-1173.7998000,19.4000000,0.0000000,0.0000000,270.0000000); //object(sm_veg_tree6) (4)
CreateObject(673,2006.1000000,-1179.2000000,19.3000000,0.0000000,0.0000000,270.0000000); //object(sm_bevhiltree) (1)
CreateObject(620,1987.4000000,-1164.6000000,19.7000000,0.0000000,0.0000000,270.0000000); //object(veg_palm04) (1)
Reply
#2

nothing special.

ps. next time try using samp map construction instead of MTA
Reply
#3

^
just some fences, street lights & trees :/
Reply
#4

Still something, very realistic and can be used for roleplay servers.

Well done!
Reply
#5

MTA is Garbage better use Samp Construction..
Reply
#6

Everyone is whining about MTA but if you saw this on a server you couldn't tell if MTA or SAMP Map Construction did the job. Further than that it's simple but looking good.
Reply
#7

Just saw one fence glitched will replace that line soon
Reply


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