25.08.2017, 18:20
Greedings,how can i make slots into inventory??
Textdraw0[playerid] = CreatePlayerTextDraw(playerid, 547.333496, 45.055549, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw0[playerid], 0.000000, 35.541767);
PlayerTextDrawTextSize(playerid, Textdraw0[playerid], 98.666671, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw0[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw0[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw0[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw0[playerid], 102);
PlayerTextDrawSetShadow(playerid, Textdraw0[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw0[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw0[playerid], 0);
Textdraw1[playerid] = CreatePlayerTextDraw(playerid, 100.333320, 38.992607, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw1[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw1[playerid], 110.333320, 170.488891);
PlayerTextDrawAlignment(playerid, Textdraw1[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw1[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw1[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw1[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw1[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw1[playerid], TEXT_DRAW_FONT_MODEL_PREVIEW);
Textdraw2[playerid] = CreatePlayerTextDraw(playerid, 258.333343, 257.025939, "usebox");
PlayerTextDrawLetterSize(playerid, Textdraw2[playerid], 0.000000, 11.205967);
PlayerTextDrawTextSize(playerid, Textdraw2[playerid], 104.333328, 0.000000);
PlayerTextDrawAlignment(playerid, Textdraw2[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw2[playerid], 0);
PlayerTextDrawUseBox(playerid, Textdraw2[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw2[playerid], -1378294017);
PlayerTextDrawSetShadow(playerid, Textdraw2[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw2[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw2[playerid], 0);
Textdraw3[playerid] = CreatePlayerTextDraw(playerid, 145.666656, 258.014709, "Kebab");
PlayerTextDrawLetterSize(playerid, Textdraw3[playerid], 0.449999, 1.600000);
PlayerTextDrawAlignment(playerid, Textdraw3[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw3[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw3[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw3[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw3[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw3[playerid], 1);
PlayerTextDrawSetProportional(playerid, Textdraw3[playerid], 1);
Textdraw4[playerid] = CreatePlayerTextDraw(playerid, 107.333335, 276.266723, "Pouziva sa nato aby sa ti doplnil hlad");
PlayerTextDrawLetterSize(playerid, Textdraw4[playerid], 0.214333, 1.774221);
PlayerTextDrawAlignment(playerid, Textdraw4[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw4[playerid], -1);
PlayerTextDrawSetShadow(playerid, Textdraw4[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw4[playerid], 1);
PlayerTextDrawBackgroundColor(playerid, Textdraw4[playerid], 51);
PlayerTextDrawFont(playerid, Textdraw4[playerid], 1);
PlayerTextDrawSetProportional(playerid, Textdraw4[playerid], 1);
Textdraw5[playerid] = CreatePlayerTextDraw(playerid, 279.666656, 49.362976, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw5[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw5[playerid], 83.333427, 76.740760);
PlayerTextDrawAlignment(playerid, Textdraw5[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw5[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw5[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw5[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw5[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw5[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw5[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw5[playerid],1);
Textdraw6[playerid] = CreatePlayerTextDraw(playerid, 366.666625, 49.362983, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw6[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw6[playerid], 76.333366, 78.814819);
PlayerTextDrawAlignment(playerid, Textdraw6[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw6[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw6[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw6[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw6[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw6[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw6[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw6[playerid],1);
Textdraw7[playerid] = CreatePlayerTextDraw(playerid, 453.666656, 47.288906, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw7[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw7[playerid], 79.333343, 78.400047);
PlayerTextDrawAlignment(playerid, Textdraw7[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw7[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw7[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw7[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw7[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw7[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw7[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw7[playerid],1);
Textdraw8[playerid] = CreatePlayerTextDraw(playerid, 282.999938, 144.355560, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw8[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw8[playerid], 77.999969, 82.962982);
PlayerTextDrawAlignment(playerid, Textdraw8[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw8[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw8[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw8[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw8[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw8[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw8[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw8[playerid],1);
Textdraw9[playerid] = CreatePlayerTextDraw(playerid, 365.999969, 149.748184, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw9[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw9[playerid], 78.333305, 79.229629);
PlayerTextDrawAlignment(playerid, Textdraw9[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw9[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw9[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw9[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw9[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw9[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw9[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw9[playerid],1);
Textdraw10[playerid] = CreatePlayerTextDraw(playerid, 450.333312, 148.503723, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw10[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw10[playerid], 87.000022, 82.548156);
PlayerTextDrawAlignment(playerid, Textdraw10[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw10[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw10[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw10[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw10[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw10[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw10[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw10[playerid],1);
Textdraw11[playerid] = CreatePlayerTextDraw(playerid, 286.333312, 257.599914, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw11[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw11[playerid], 75.999984, 79.229644);
PlayerTextDrawAlignment(playerid, Textdraw11[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw11[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw11[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw11[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw11[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw11[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw11[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw11[playerid],1);
Textdraw12[playerid] = CreatePlayerTextDraw(playerid, 367.333343, 258.014709, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw12[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw12[playerid], 76.666633, 85.037017);
PlayerTextDrawAlignment(playerid, Textdraw12[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw12[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw12[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw12[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw12[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw12[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw12[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw12[playerid],1);
Textdraw13[playerid] = CreatePlayerTextDraw(playerid, 454.666717, 255.111068, "LD_SPAC:white");
PlayerTextDrawLetterSize(playerid, Textdraw13[playerid], 0.000000, 0.000000);
PlayerTextDrawTextSize(playerid, Textdraw13[playerid], 83.666687, 88.355560);
PlayerTextDrawAlignment(playerid, Textdraw13[playerid], 1);
PlayerTextDrawColor(playerid, Textdraw13[playerid], -1);
PlayerTextDrawUseBox(playerid, Textdraw13[playerid], true);
PlayerTextDrawBoxColor(playerid, Textdraw13[playerid], 0);
PlayerTextDrawSetShadow(playerid, Textdraw13[playerid], 0);
PlayerTextDrawSetOutline(playerid, Textdraw13[playerid], 0);
PlayerTextDrawFont(playerid, Textdraw13[playerid], 5);
PlayerTextDrawSetSelectable(playerid,Textdraw13[playerid],1);