25.07.2017, 01:34
Tenho essa filterscript:
porйm queria ter uma opзгo de ativar/desativar,tem como? Se sim poste eu ficarei mt grato
Код:
// Name: HidBar // Author: Hiddos // Date: 21st March 2011 // Version: 1.1 // Don't re-release without permission. #include <a_samp> #define HITCOLOR 0xFFFFFFAA #define MAX_HEALTH_LENGTH 2 new Float:old_hp[MAX_PLAYERS]; new Float:old_ap[MAX_PLAYERS]; public OnPlayerUpdate(playerid) { new Float:new_hp, Float:new_ap; GetPlayerArmour(playerid, new_ap); GetPlayerHealth(playerid, new_hp); if(new_hp >= old_hp[playerid] && new_ap >= old_ap[playerid]) { old_hp[playerid] = new_hp; old_ap[playerid] = new_ap; return 1; } new Text3D:hitbar; new Float:Pos[3]; new diff = floatround( (old_hp[playerid] - new_hp) + (old_ap[playerid] - new_ap) ); new string[MAX_HEALTH_LENGTH + 1]; GetPlayerPos(playerid, Pos[0], Pos[1], Pos[2]); format(string, sizeof string, "%i", diff); hitbar = Create3DTextLabel(string, HITCOLOR, Pos[0], Pos[1], Pos[2] + 0.6, 30.0, 0); SetTimerEx("UpdateHitBar", 66, 0, "iifffii", _:hitbar, diff, Pos[0], Pos[1], Pos[2] + 0.8, 16, HITCOLOR); old_hp[playerid] = new_hp; old_ap[playerid] = new_ap; return 1; } public OnFilterScriptInit() { for(new i; i < MAX_PLAYERS; i++) { GetPlayerHealth(i, old_hp[i]); GetPlayerArmour(i, old_ap[i]); } return 1; } public OnPlayerConnect(playerid) { old_hp[playerid] = 100.0; old_ap[playerid] = 0.0; return 1; } forward UpdateHitBar(Text3D:hitbar, hp, Float:x, Float:y, Float:z, update_no, color); public UpdateHitBar(Text3D:hitbar, hp, Float:x, Float:y, Float:z, update_no, color) { Delete3DTextLabel(hitbar); update_no--; if(!update_no) return; new string[MAX_HEALTH_LENGTH + 1]; z += 0.05; color -= 12; format(string, sizeof string, "%i", hp); hitbar = Create3DTextLabel(string, color, x, y, z, 30.0, 0); SetTimerEx("UpdateHitBar", 66, 0, "iifffii", _:hitbar, hp, x, y, z, update_no, color); }