17.07.2017, 17:12
I made a system to show the inventory of a dead player, and when the player takes an item from the inventory does not add the dialog, but gives the item to the player.
my code
my code
Код:
ShowLooting( playerid ) { new text[ 3000 ], subtxt[ 128 ], lootslot; for( new items; items < MAX_ITEMS; items++) { new id = GetDeadID( playerid ); new itemid = PlayerDeadItemID[ items ][ id ]; if( PlayerDeadItemQnt[ items ][ id ] > 0) { printf( "%d", items ); DeadGet[ playerid ][ lootslot ] = id; DeadList[ playerid ][ lootslot ] = itemid; DeadQntList[ playerid ][ lootslot ] = PlayerDeadItemQnt[ items ][ id ]; // -- format( subtxt, sizeof subtxt, "%d\t%s\n", PlayerDeadItemQnt[ items ][ id ], ItemInfo[ itemid ][ Item_Name ]); strcat( text, subtxt ); lootslot++; } } ShowPlayerDialog( playerid, DIALOG_LOOT, DIALOG_STYLE_LIST, "Quantia | Item ", text, "Pegar", "x"); return 1; } take_OnDialogResponse( playerid, dialogid, response, listitem) { if(dialogid == DIALOG_LOOT) { if(!response) return 1; if(response) { AddItem( playerid, ItemInfo[ DeadList[ playerid ][ listitem ] ][ Item_Name ], DeadQntList[ playerid ][ listitem ] ); PlayerDeadItemQnt[ listitem ][ DeadGet[ playerid ][ listitem ]] --; } return 1; } return 0; }