12.06.2017, 09:31
I'm trying to find a way to have it to so once a player reaches < = 5 health, he will no longer take damage. I've managed to do it but, it won't work to how I want it. Basically, I want to set if your health is 6 for example, and you get shot my a desert eagle your health will NOT go under 5. I can't figure a way around out it, if possible an explanation below would be helpful. Code isn't needed just an explanation. Thank you.