04.04.2017, 18:50
Hey,
I am having some very strange issues with a 3D array that I have. The ranks are loaded from a database, to start out and test with I have the following ranks:
I am however getting a really weird issue, only the latest rank seems to work fine while the rest of the ranks are prefixing themselves 1 by 1 going up with the first character from the rank below (and some unrecognizeable characters).
Here's the console log:
https://pastebin.com/BKb5c5BQ
And here are all the functions I use:
https://pastebin.com/zsRWi9sT
Also, here's what I use to print the loaded ranks afterwards (from a testing command):
MAX_GROUP_RANKS is equal to 12.
I have never experienced an issue quite like this and I have no idea why this is happening, does anyone have an idea?
Thank you, I appreciate any help.
I am having some very strange issues with a 3D array that I have. The ranks are loaded from a database, to start out and test with I have the following ranks:
I am however getting a really weird issue, only the latest rank seems to work fine while the rest of the ranks are prefixing themselves 1 by 1 going up with the first character from the rank below (and some unrecognizeable characters).
Here's the console log:
https://pastebin.com/BKb5c5BQ
And here are all the functions I use:
https://pastebin.com/zsRWi9sT
Also, here's what I use to print the loaded ranks afterwards (from a testing command):
Код:
case _H<print_rank>: { LOG_DEBUG_F("Starting group ranks print, initialized by %s(%s)", PlayerName(playerid), PlayerIP(playerid)); for (new i = 0; i < sizeof(groupSpawns); i++) { for (new x = 1; x < MAX_GROUP_RANKS; x++) { if (strlen(groupRanks[i][x][1]) > 1) { LOG_DEBUG_F("Group %s(%d) - rank %s(%d)", groupSpawns[i][grSpawn_name], i, groupRanks[i][x][1], x); } } } } How I create the array: new groupSpawns[MAX_GROUPS][E_CUSTOM_GROUP_SPAWN], groupRanks[MAX_GROUPS][MAX_GROUP_RANKS][2];
I have never experienced an issue quite like this and I have no idea why this is happening, does anyone have an idea?
Thank you, I appreciate any help.