Help Checkpoints
#1

Hello
i tired make my script dynamic house and now have smail problems.
when iam leave the Exit Checkpoints bug i'm Flying on Sky
i want make Exit Checkpoints Teleport Me Dynamic To The Enter Checkpoints
Help!!
PHP код:
new house1Enthouse1Exit;
new 
house2Enthouse2Exit;
new 
house3Enthouse3Exit;
new 
house4Enthouse4Exit;
new 
house5Enthouse5Exit;
new 
house6Enthouse6Exit;
CMD:createhouse(playeridparams[])
{
    new 
interiortype[16];
    new 
Float:xFloat:yFloat:z;
    if(
sscanf(params"is[16]"interiortype))
    if(
interior 7SendClientMessage(playerid, -1"Invaild Interior ID");
    
GetPlayerPos(playeridxyz);
    if(!
strcmp(type"enter"true))
    {
        if(
interior == 1)
        {
            
house1Ent CreateDynamicCP(xyz2.0GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
        }
        else if(
interior == 2)
        {
            
house2Ent CreateDynamicCP(xyz2.0GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
        }
        if(
interior == 3)
        {
            
house3Ent CreateDynamicCP(xyz2.0GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
        }
        if(
interior == 4)
        {
            
house4Ent CreateDynamicCP(xyz2.0GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
        }
        if(
interior == 5)
        {
            
house5Ent CreateDynamicCP(xyz2.0GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
        }
        if(
interior == 6)
        {
            
house6Ent CreateDynamicCP(xyz2.0GetPlayerVirtualWorld(playerid), GetPlayerInterior(playerid));
        }
    }
    if(!
strcmp(type"exit"true))
    {
        if(
interior == 1)
        {
            
house1Exit CreateDynamicCP(234.1368,1063.7231,1084.2123,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
        else if(
interior == 2)
        {
            
house2Exit CreateDynamicCP(225.7605,1021.4443,1084.0177,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
        else if(
interior == 3)
        {
            
house3Exit CreateDynamicCP(140.2828,1365.9211,1083.8594,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
        else if(
interior == 4)
        {
            
house4Exit CreateDynamicCP(2324.4011,-1149.5393,1050.7101,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
        else if(
interior == 5)
        {
            
house5Exit CreateDynamicCP(491.1555,1398.5007,1080.2578,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
        else if(
interior == 6)
        {
            
house6Exit CreateDynamicCP(2317.8250,-1026.7659,1050.2178,2.0,GetPlayerVirtualWorld(playerid),-1,-1,100.0);
        }
    }
    return 
1;
}
public 
OnPlayerEnterDynamicCP(playeridcheckpointid)
{
    if(
checkpointid == house1Ent)
    {
        
SetPlayerInterior(playerid,6);
        
SetPlayerPos(playerid,234.1586,1066.9490,1084.2075);
    }
    else if(
checkpointid == house2Ent)
    {
        
SetPlayerInterior(playerid,7);
        
SetPlayerPos(playerid,225.8389,1025.0447,1084.0078);
    }
    if(
checkpointid == house3Ent)
    {
        
SetPlayerInterior(playerid,5);
        
SetPlayerPos(playerid,140.2494,1369.8427,1083.8650);
    }
    if(
checkpointid == house4Ent)
    {
        
SetPlayerInterior(playerid,12);
        
SetPlayerPos(playerid,2324.3672,-1145.9575,1050.7101);
    }
    if(
checkpointid == house5Ent)
    {
        
SetPlayerInterior(playerid,2);
        
SetPlayerPos(playerid,491.2881,1400.8329,1080.2645);
    }
    if(
checkpointid == house6Ent)
    {
        
SetPlayerInterior(playerid,9);
        
SetPlayerPos(playerid,2317.3748,-1023.6965,1050.2109);
    }
    else if(
checkpointid == house1Exit)
    {
        
SetPlayerPos(playerid,272.884979,306.631988,999.148437);
    }
    else if(
checkpointid == house2Exit)
    {
        
SetPlayerPos(playerid,1526.229980,-11.574499,1002.097106);
    }
    else if(
checkpointid == house3Exit)
    {
        
SetPlayerPos(playerid,1526.229980,-11.574499,1002.097106);
    }
    else if(
checkpointid == house4Exit)
    {
        
SetPlayerPos(playerid,1526.229980,-11.574499,1002.097106);
    }
    else if(
checkpointid == house5Exit)
    {
        
SetPlayerPos(playerid,1526.229980,-11.574499,1002.097106);
    }
    else if(
checkpointid == house6Exit)
    {
        
SetPlayerPos(playerid,1526.229980,-11.574499,1002.097106);
    }
    return 
1;

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#2

This is not dynamic, and the way you're doing it, is wrong. Dynamic system means you can manage things (like create, delete or edit) on run-time.
First thing you might need to understand or learn in order to make a dynamic house system is saving system (ex. INI or MySQL) for you to save created house data, so you can load them and don't need to recreate them after server restart.

These tutorials may help you to learn to make your own dynamic system:
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