06.03.2017, 17:07
I have a command to sell cells but it only allows you if you standing on cell A101 the first cell within the enum list
COMMAND
STOCK
COMMAND
Код:
CMD:sellcell(playerid, params[]) { if(PlayerStat[playerid][Logged] != 1 || !IsPlayerConnected(playerid)) return SendErrorMessage(playerid, "Seems like you are not logged in!"); if(PlayerStat[playerid][Cuffed] == 1 || PlayerStat[playerid][Dead] == 1 || PlayerStat[playerid][InHospital] == 1) return SendErrorMessage(playerid, "You cannot use this command at the moment!"); if(PlayerStat[playerid][HasCell] == 0) return SendErrorMessage(playerid, "You don't have a cell you can sell!"); new c = GetCellIDFromSQLID(PlayerStat[playerid][Cell]); new Confirmation[7], msg[255]; if(sscanf(params,"s[128]", Confirmation))return SendClientMessage(playerid, GREY, "Are you SURE you want to sell your cell? if yes, type this: /sellcell confirm"); else if(!strcmp(Confirmation, "confirm", true)) { if(IsPlayerInRangeOfPoint(playerid, 1, CellSystem[c][CellEntPosX], CellSystem[c][CellEntPosY], CellSystem[c][CellEntPosZ])) { new cellPrice = CellSystem[c][CellPrice] / 2; CellSystem[c][CellOwner] = -1; CellSystem[c][CellLocked] = 1; PlayerStat[playerid][HasCell] = 0; PlayerStat[playerid][Cell] = -1; CellSystem[c][CellLevel] = 0; CellSystem[c][CellWeed] = 0; CellSystem[c][CellCoke] = 0; CellSystem[c][CellWeaponOne] = 0; CellSystem[c][CellWeaponTwo] = 0; GiveMoney(playerid, cellPrice); DestroyDynamicPickup(CellSystem[c][CellPickup]); DestroyDynamic3DTextLabel(Text3D:CellSystem[c][CellLabel]); format(msg, sizeof(msg),"You have sold your cell (%s) for $%d.",CellSystem[c][CellName], cellPrice); SendClientMessage(playerid,COLOR_GOLD,msg); UpdateCellDetails©; SaveCells©; } } return true; }
Код:
stock GetCellIDFromSQLID(sqlid) { new cellid; for(new h = 0; h < sizeof(CellSystem); h ++) { if(CellSystem[h][CellSQLID] == sqlid) { cellid = h; break; } } return cellid; }