What the hell is that ??
#1

Hello !

when someone send a message to main chat the got spamed two times ._. idk why

like this

PHP код:
[5] ]H[LikeMrYassineHii
]H[LikeMrYassineHii
[5] ]H[LikeMrYassine: :O
]H[LikeMrYassine: :
there my code writed on co-json but is simillar as Pawno

PHP код:
OnPlayerText_JSON playertext
{  
    
ReactionText
    
{
        case 
true:
        {
                if(!
strcmp(xCharstextfalse))
                {
                    new
                        
string[128],
                        
pName[MAX_PLAYER_NAME]
                    ;
                    
playerName(IdPlayerpNamesizeof(pName));
                    
messageFormat(stringsizeof(string), "« \%s\" has won the reaction test. »"pName);
                    
sendGlobalMessage(GREENstring);
                    
messageFormat(stringsizeof(string), "« You have earned $%d + %d score points. »"xCashxScore);
                    
sendMessage(IdPlayerGREENstring);
                    
sendMoney(IdPlayerxCash);
                    
SetPlayerScore(IdPlayerplayerScore(IdPlayer) + xScore);
                    
xReactionTimer TimerStart("xReactionTest"TIME1);
                    
xTestBusy false;
                }
        }
    } 
    if(
text[0] == '#' && Info[IdPlayer][indm] == 1)  
    {  
        new 
str[128], name[MAX_PLAYER_NAME];  
        
playerName(IdPlayernamesizeof(name));  
        
messageFormat(strsizeof(str), ""REDx"[DM CHAT] %s: "WHITEx"%s"nametext[1]);  
        for(new 
0MAX_PLAYERSi++)  
        {  
            if(
playerNotConnected(i)) continue;  
            if(
Info[i][indm] == )continue;  
            
sendMessage(i, -1str);  
        }   
    }    
    if(
P_Data[IdPlayer][pMute] == 1
    {
        
sendMessage(IdPlayerCOLOR_RED"You are muted, noone can hear you!");   
    }
    else
    {  
        new 
pname[128];  
        
playerName(IdPlayer,pname,sizeof(pname));  
        new 
stf[128];  
        new 
stringig[128];  
        
messageFormat(stfsizeof(stf), "[%d] %s: "WHITEx"%s"IdPlayerpnametext);  
        
sendGlobalMessage(playerColor(IdPlayer), stf);  
        
messageFormat(stringig,sizeof(stringig),"02[%d] 07%s: %s",IdPlayerpname,text);  
        
IRC_Say(groupIDIRC_ECHOstringig);  
    } 
    
json_print("The Co-JSON Chat Manager LOADED !");
    return (
true);  

There any fix's ?
Reply
#2

return (false) at the end instead of true.
Reply
#3

what about a random color in onplayerconnect ?

when i add

new rand = random(sizeof(test));

the pawno complier crash

the REP+ will sended to you in 24 hours

can't send now
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#4

Show your definition of 'test' prehaps?
Reply
#5

PHP код:
new PlayerColors[200] = {
0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,0xF4A460FF,
0xEE82EEFF,0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,0x10DC29FF,
0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,0x65ADEBFF,
0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,0x3D0A4FFF,
0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,0x057F94FF,
0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,0x18F71FFF,
0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,0x12D6D4FF,
0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,0x2FD9DEFF,
0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,0x3214AAFF,
0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,0xDCDE3DFF,
0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,0xD8C762FF,
0xD8C762FF,0xFF8C13FF,0xC715FFFF,0x20B2AAFF,0xDC143CFF,0x6495EDFF,0xf0e68cFF,0x778899FF,0xFF1493FF,
0xF4A460FF,0xEE82EEFF,0xFFD720FF,0x8b4513FF,0x4949A0FF,0x148b8bFF,0x14ff7fFF,0x556b2fFF,0x0FD9FAFF,
0x10DC29FF,0x534081FF,0x0495CDFF,0xEF6CE8FF,0xBD34DAFF,0x247C1BFF,0x0C8E5DFF,0x635B03FF,0xCB7ED3FF,
0x65ADEBFF,0x5C1ACCFF,0xF2F853FF,0x11F891FF,0x7B39AAFF,0x53EB10FF,0x54137DFF,0x275222FF,0xF09F5BFF,
0x3D0A4FFF,0x22F767FF,0xD63034FF,0x9A6980FF,0xDFB935FF,0x3793FAFF,0x90239DFF,0xE9AB2FFF,0xAF2FF3FF,
0x057F94FF,0xB98519FF,0x388EEAFF,0x028151FF,0xA55043FF,0x0DE018FF,0x93AB1CFF,0x95BAF0FF,0x369976FF,
0x18F71FFF,0x4B8987FF,0x491B9EFF,0x829DC7FF,0xBCE635FF,0xCEA6DFFF,0x20D4ADFF,0x2D74FDFF,0x3C1C0DFF,
0x12D6D4FF,0x48C000FF,0x2A51E2FF,0xE3AC12FF,0xFC42A8FF,0x2FC827FF,0x1A30BFFF,0xB740C2FF,0x42ACF5FF,
0x2FD9DEFF,0xFAFB71FF,0x05D1CDFF,0xC471BDFF,0x94436EFF,0xC1F7ECFF,0xCE79EEFF,0xBD1EF2FF,0x93B7E4FF,
0x3214AAFF,0x184D3BFF,0xAE4B99FF,0x7E49D7FF,0x4C436EFF,0xFA24CCFF,0xCE76BEFF,0xA04E0AFF,0x9F945CFF,
0xDCDE3DFF,0x10C9C5FF,0x70524DFF,0x0BE472FF,0x8A2CD7FF,0x6152C2FF,0xCF72A9FF,0xE59338FF,0xEEDC2DFF,
0xD8C762FF,0xD8C762FF
}; 
test = playercolors
Reply
#6

You could possibly assign the color to an id. E.g. SetPlayerColor(playerid, PlayerColors[playerid]);
as for the pawn compiler crashing it could be a number of things.
Reply
#7

but the crashdetect give me some feed backs about this PlayerColors[playerid]

AMX Bat ........ idk ._.
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