14.11.2016, 00:23
Hey guys, let me explain, this is regarding my new mode.
When a base is destroyed the base goes into what is known as damage protection, this means the base can no longer be attacked until it's repaired, if the player attacks someone while under protection.. their protection is removed an they again become vulnerable to attacks.
How should I go about storing the playerobject for the other players?, keep in mind that I need to make the exception for 100 players that can be under protection at once.. thats 100 protection objects that can possibly be created for each single player, obviously the playerobject won't be created for the ones that have the protection(enabling them to leave base an so on).
In short, is there a way to do this without creating 100 player variables for each player?
Thanks for reading, I hope someone can help me with an alternative idea
.
When a base is destroyed the base goes into what is known as damage protection, this means the base can no longer be attacked until it's repaired, if the player attacks someone while under protection.. their protection is removed an they again become vulnerable to attacks.
How should I go about storing the playerobject for the other players?, keep in mind that I need to make the exception for 100 players that can be under protection at once.. thats 100 protection objects that can possibly be created for each single player, obviously the playerobject won't be created for the ones that have the protection(enabling them to leave base an so on).
In short, is there a way to do this without creating 100 player variables for each player?
Thanks for reading, I hope someone can help me with an alternative idea
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