08.11.2016, 21:04
I have several anti-hack systems that uses timers, like money, teleport, weapon and ammo.
But I have a problem that i can't figure out.
The desync between the serverside var and clientside value, for exemple the ammo:
If i use a gun that fire's verry quickly, like minigun, i get kicked, but i diden't use any cheat. I just can't figure it out, i tried FixTimer.inc, 5 seconds timer(is working 65-75% but is ineficient)
What should i do?
But I have a problem that i can't figure out.
The desync between the serverside var and clientside value, for exemple the ammo:
If i use a gun that fire's verry quickly, like minigun, i get kicked, but i diden't use any cheat. I just can't figure it out, i tried FixTimer.inc, 5 seconds timer(is working 65-75% but is ineficient)
What should i do?