06.11.2016, 22:55
Quisiera saber algun progressbar decente, que funcione al 100%, he usado unos y no sirven, he perdido tiempo con ello
#include <a_samp> #include <orina> //Tiempo que tarda en sumar 1 a GanasDeMear #define Tiempo 20000 // ahora estб en 5 seg :v yo diria ponerle como 20 (20000) //COLORES #define VERDE 0x00D000FF #define ROJO 0xE10000FF #define NARANJA 0xFEAA00FF //ANIMACION #define MEAR_ANIMACION 68 //TImers new ActualizarBarra[MAX_PLAYERS]; new TiempoMeando[MAX_PLAYERS]; //Barra new Bar:MearBarra; //Variables new GanasDeMear[MAX_PLAYERS]; //Forwards de Timers forward Menos(playerid); forward DespuesDeMear(playerid); //ProxDetector #define T 0x00FF07FF #define T2 0x00FF07FF #define T3 0x00FF07FF #define T4 0x00FF07FF #define T5 0x00FF07FF new Escuchar[MAX_PLAYERS]; forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5); public OnFilterScriptInit() { MearBarra = CreateProgressBar(548.000000, 35.000000, 57.500000, 5.199999, -51901185, 100); return 1; } public OnPlayerSpawn(playerid) { GanasDeMear[playerid] = 0; SetProgressBarValue(MearBarra, 0); ActualizarBarra[playerid] = SetTimer("Menos",Tiempo,1); ShowProgressBarForPlayer(playerid, MearBarra); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/orinar", cmdtext, true) == 0) { if(GanasDeMear[playerid] < 25) { SendClientMessage(playerid, ROJO, "Todavia no tienes tantas ganas de mear"); } else { GanasDeMear[playerid] = 0; SetProgressBarValue(MearBarra, 0); TiempoMeando[playerid] = SetTimer("DespuesDeMear",3000,false); SetPlayerSpecialAction(playerid, MEAR_ANIMACION); SendClientMessage(playerid, VERDE, "[Pensamiento] ЎUuff!, "); new string[256], nombre[256]; GetPlayerName(playerid, nombre, sizeof(nombre)); format(string, sizeof(string), "** PSSSSSSSSSSSSSSS(%s [ID:%d])",nombre, playerid); ProxDetector(10.0, playerid, string,T,T2,T3,T4,T5); } return 1; } return 0; } public Menos(playerid) { GanasDeMear[playerid] += 1; new Float:probando = GetProgressBarValue(MearBarra); SetProgressBarValue(MearBarra, probando+1.0); UpdateProgressBar(MearBarra, playerid); if(GanasDeMear[playerid] == 50) { SendClientMessage(playerid, NARANJA, "Tienes ganas de mear, ves a un lavabo o mea detras de un arbol"); } else if(GanasDeMear[playerid] == 75) { SendClientMessage(playerid, NARANJA, "ЎCorre, mea donde puedas! Si no meas te vas a mear encima!"); } else if(GanasDeMear[playerid] == 100) { TogglePlayerControllable(playerid,0); SetPlayerSpecialAction(playerid, MEAR_ANIMACION); TiempoMeando[playerid] = SetTimer("DespuesDeMear",3000,false); SendClientMessage(playerid, ROJO, "ЎTe has meado encima! Se van a reнr de ti"); } return 1; } public DespuesDeMear(playerid) { GanasDeMear[playerid] = 0; SetProgressBarValue(MearBarra, 0); ActualizarBarra[playerid] = SetTimer("Menos",Tiempo,1); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE); TogglePlayerControllable(playerid,1); return 1; } public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5) { if(IsPlayerConnected(playerid)) { new Float:posx, Float:posy, Float:posz; new Float:oldposx, Float:oldposy, Float:oldposz; new Float:tempposx, Float:tempposy, Float:tempposz; GetPlayerPos(playerid, oldposx, oldposy, oldposz); for(new i = 0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i) && (GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))) { if(!Escuchar[i]) { GetPlayerPos(i, posx, posy, posz); tempposx = (oldposx -posx); tempposy = (oldposy -posy); tempposz = (oldposz -posz); if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) { SendClientMessage(i, col1, string); } else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) { SendClientMessage(i, col2, string); } else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) { SendClientMessage(i, col3, string); } else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) { SendClientMessage(i, col4, string); } else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) { SendClientMessage(i, col5, string); } } else { SendClientMessage(i, col1, string); } } } } return 1; }
C:\Users\JONATAN\Desktop\diego\LatinGames RP 2.0\filterscripts\orina.pwn(2) : fatal error 100: cannot read from file: "orina" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error.
Gles mira el error que me tira, porfavor pasame el include
Код:
C:\Users\JONATAN\Desktop\diego\LatinGames RP 2.0\filterscripts\orina.pwn(2) : fatal error 100: cannot read from file: "orina" Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |