02.11.2016, 05:16
(
Последний раз редактировалось HnnK; 04.11.2016 в 04:07.
)
RESOLVIDO
public OnPlayerTakeDamage(playerid, issuerid, Float: amount, weaponid, bodypart) { if(issuerid != INVALID_PLAYER_ID && weaponid == 24) { new Float:Vida, Float:Colete; if(Colete >> 0) { SetPlayerArmour(playerid, Colete+10); } else{ SetPlayerHealth(playerid, Vida+10); } } } |