Do not allow matches at the same time.
#1

Hello.

How could avoid events that run exactly the same time?

example:

*Two players are killed just at the same time, how I can pick a winner if the two died at the same moment?*

EDIT: fixed
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#2

OnPlayerDeath, It's impossible to players get killed at the same time, There would be at least 1s between them.
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#3

Exact. But I have to determine a winner, but because both come out as winner.
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#4

Quote:
Originally Posted by GranaT3
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Exact. But I have to determine a winner, but because both come out as winner.
Even if both client sends the info at the same time this is what is gonna happen:
The network will feel a collision, tell both client to resend data in a small random amount of time (TCP/IP Layer);
Then someone would come back before the other one inevitably;
Problem solved?;

rt-2
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