15.09.2016, 15:33
Hi, is it possible to check if player has OnPlayerTakeDamage disabled? Like, I tested my custom health and armor system with my friend, he had some kind of cheat that just disables OnPlayerTakeDamage so I couldn't damage him, although I have serversided health I couldn't damage him just because OnPlayerTakeDamage is not being called. Anyways is it possible to detect if player has OnPlayerTakeDamage disabled or can I replace it with anything? I don't really want to use OnPlayerGiveDamage either because I want to keep the default SAMP sync.