textdraw online players
#1

How can I add online players on this TextDraw?
Код:
	TDEditor_INTRO[5] = TextDrawCreate(524.481994, 380.228424, " ");
	TextDrawLetterSize(TDEditor_INTRO[5], 0.260333, 1.064888);
	TextDrawTextSize(TDEditor_INTRO[5], 580.249755, 0.000000);
	TextDrawAlignment(TDEditor_INTRO[5], 1);
	TextDrawColor(TDEditor_INTRO[5], -1);
	TextDrawUseBox(TDEditor_INTRO[5], 1);
	TextDrawBoxColor(TDEditor_INTRO[5], 1515870975);
	TextDrawSetShadow(TDEditor_INTRO[5], 0);
	TextDrawSetOutline(TDEditor_INTRO[5], 0);
	TextDrawBackgroundColor(TDEditor_INTRO[5], 255);
	TextDrawFont(TDEditor_INTRO[5], 3);
	TextDrawSetProportional(TDEditor_INTRO[5], 1);
	TextDrawSetShadow(TDEditor_INTRO[5], 0);
Reply
#2

show OnPlayerConnect
Reply
#3

What you mean with "Add online players"
Reply
#4

Quote:
Originally Posted by ThatFag
Посмотреть сообщение
show OnPlayerConnect
Код:
public OnPlayerConnect(playerid)
{
	
	PlayAudioStreamForPlayer(playerid, "http://www.dropbox.com/s/1cq6akt6rd5i59i/intro10.mp3?dl=1");
	CreatePlayerTextDraws(playerid);
	
    new pname[MAX_PLAYER_NAME], string[23 + MAX_PLAYER_NAME+1];
    GetPlayerName(playerid, pname, sizeof(pname));
    format(string, sizeof(string), "Player %s Has Joined the Server!", pname);
    SendClientMessageToAll(COLOR_GOLD, string);
	if ( fexist( bankFile( playerid ) ) ) {
 		INI_ParseFile( bankFile( playerid ), "LoadBank", .bExtra = true, .extra = playerid );
		bAcc{ playerid } = true;
	}
	else {
	    bAcc{ playerid } = false;
	}
    RemoveBuildingForPlayer(playerid, 3295, 1099.1172, -358.4766, 77.6172, 0.25);
	RemoveBuildingForPlayer(playerid, 3347, 1114.2969, -353.8203, 72.7969, 0.25);
	RemoveBuildingForPlayer(playerid, 3347, 1107.5938, -358.5156, 72.7969, 0.25);
	RemoveBuildingForPlayer(playerid, 3376, 1070.4766, -355.1641, 77.3359, 0.25);
	RemoveBuildingForPlayer(playerid, 3404, 1019.3828, -300.2422, 72.9844, 0.25);
	RemoveBuildingForPlayer(playerid, 3404, 1045.5625, -300.6016, 72.9844, 0.25);
	RemoveBuildingForPlayer(playerid, 3276, 1082.9922, -283.6797, 73.8438, 0.25);
	RemoveBuildingForPlayer(playerid, 13451, 1146.1406, -369.1328, 49.3281, 0.25);
	RemoveBuildingForPlayer(playerid, 3425, 1015.0938, -361.1016, 84.0391, 0.25);
	RemoveBuildingForPlayer(playerid, 3402, 1019.3828, -300.2422, 72.9844, 0.25);
	RemoveBuildingForPlayer(playerid, 3375, 1070.4766, -355.1641, 77.3359, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1092.7109, -327.0625, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1095.3984, -329.8203, 73.5078, 0.25);
	RemoveBuildingForPlayer(playerid, 700, 1095.3828, -327.4766, 73.1797, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1092.7969, -321.4844, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1092.9063, -315.9688, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1093.1953, -299.2969, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 3402, 1045.5625, -300.6016, 72.9844, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1093.3047, -293.7813, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1096.1563, -291.2656, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 656, 1096.6250, -294.4141, 72.9375, 0.25);
	RemoveBuildingForPlayer(playerid, 3286, 1099.1172, -358.4766, 77.6172, 0.25);
	RemoveBuildingForPlayer(playerid, 3175, 1107.5938, -358.5156, 72.7969, 0.25);
	RemoveBuildingForPlayer(playerid, 3253, 1106.6406, -319.8750, 73.7422, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1106.4922, -330.0234, 73.5078, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1100.9141, -329.9297, 73.5078, 0.25);
	RemoveBuildingForPlayer(playerid, 700, 1106.5469, -328.1641, 73.1797, 0.25);
	RemoveBuildingForPlayer(playerid, 1308, 1101.2891, -329.5313, 72.8984, 0.25);
	RemoveBuildingForPlayer(playerid, 3250, 1110.2422, -298.9453, 73.0391, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1101.6719, -291.3750, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1107.2656, -291.4609, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 672, 1097.4688, -314.2109, 73.6641, 0.25);
	RemoveBuildingForPlayer(playerid, 3175, 1114.2969, -353.8203, 72.7969, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1117.5781, -330.2109, 73.5078, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1112.0000, -330.1250, 73.5078, 0.25);
	RemoveBuildingForPlayer(playerid, 656, 1116.4453, -326.7578, 72.9375, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1112.7813, -291.5703, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1118.3750, -291.6641, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1120.4297, -327.7656, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1121.0234, -294.5234, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1120.6250, -316.7344, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1120.9297, -300.1172, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1120.8203, -305.6328, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1120.7344, -311.2188, 73.5703, 0.25);
	RemoveBuildingForPlayer(playerid, 1408, 1120.5391, -322.2500, 73.5703, 0.25);
	
	mall[playerid] = CreatePlayerObject(playerid, 19322, 1117.58, -1490.01, 32.72,   0.00, 0.00, 0.00);
    SetPlayerObjectMaterial(playerid, mall[playerid], 1, 10615, "hotelback_sfs", "crazy paving", 0);
    SetPlayerObjectMaterial(playerid, mall[playerid], 3, 10615, "hotelback_sfs", "crazy paving", 0);
    SetPlayerObjectMaterial(playerid, mall[playerid], 5, 10615, "hotelback_sfs", "crazy paving", 0);
    SetPlayerObjectMaterial(playerid, mall[playerid], 6, 5871, "cemetery_law", "brickgrey", 0);
    SetPlayerObjectMaterial(playerid, mall[playerid], 8, 16070, "des_stownmain1", "des_brick1", 0);//testing redbrick
    SetPlayerObjectMaterial(playerid, mall[playerid], 9, 5871, "cemetery_law", "brickgrey", 0);

	//-----removed building from los santos mall
	RemoveBuildingForPlayer(playerid, 6130, 1117.5859, -1490.0078, 32.7188, 0.25);
	RemoveBuildingForPlayer(playerid, 6255, 1117.5859, -1490.0078, 32.7188, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1128.7344, -1518.4922, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1144.3984, -1512.7891, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1152.3828, -1502.5391, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1467.4688, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1467.4688, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1456.4375, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1456.4375, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1445.1016, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1445.1016, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1139.9219, -1434.0703, 15.2109, 0.25);
	RemoveBuildingForPlayer(playerid, 792, 1118.0156, -1434.0703, 15.2109, 0.25);
	
	
	
	atmklik[playerid][0] = CreatePlayerTextDraw(playerid, 105.799949, 53.453338, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][0], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][0], 437.000000, 312.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][0], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][0], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][0], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][0], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][0], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][0], 4);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][0], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][0], 0);

	atmklik[playerid][1] = CreatePlayerTextDraw(playerid, 160.025085, 86.759971, "box");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][1], 0.000000, 27.439989);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][1], 492.000000, 0.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][1], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][1], -1);
	PlayerTextDrawUseBox(playerid, atmklik[playerid][1], 1);
	PlayerTextDrawBoxColor(playerid, atmklik[playerid][1], 6149119);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][1], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][1], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][1], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][1], 1);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][1], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][1], 0);

	atmklik[playerid][2] = CreatePlayerTextDraw(playerid, 379.599853, 93.516616, "D-Zone");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][2], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][2], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][2], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][2], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][2], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][2], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][2], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][2], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][2], 0);

	atmklik[playerid][3] = CreatePlayerTextDraw(playerid, 390.000091, 118.319976, "Bancomat");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][3], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][3], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][3], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][3], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][3], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][3], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][3], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][3], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][3], 0);

	atmklik[playerid][4] = CreatePlayerTextDraw(playerid, 195.599975, 136.496582, "===========================");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][4], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][4], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][4], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][4], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][4], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][4], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][4], 1);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][4], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][4], 0);

	atmklik[playerid][5] = CreatePlayerTextDraw(playerid, 286.000396, 171.800216, "<---------- $ 1000");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][5], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][5], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][5], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][5], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][5], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][5], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][5], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][5], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][5], 0);

	atmklik[playerid][6] = CreatePlayerTextDraw(playerid, 289.400634, 201.839935, "<---------- $ 5000");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][6], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][6], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][6], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][6], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][6], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][6], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][6], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][6], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][6], 0);

	atmklik[playerid][7] = CreatePlayerTextDraw(playerid, 299.501251, 237.940093, "<---------- $ 10.000");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][7], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][7], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][7], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][7], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][7], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][7], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][7], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][7], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][7], 0);

	atmklik[playerid][8] = CreatePlayerTextDraw(playerid, 303.326507, 274.066650, "<---------- $ 20.000");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][8], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][8], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][8], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][8], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][8], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][8], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][8], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][8], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][8], 0);

	atmklik[playerid][9] = CreatePlayerTextDraw(playerid, 494.799926, 172.520477, "Alta suma ---------->");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][9], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][9], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][9], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][9], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][9], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][9], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][9], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][9], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][9], 0);

	atmklik[playerid][11] = CreatePlayerTextDraw(playerid, 488.099822, 273.453002, "Exit ---------->");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][11], 0.400000, 1.600000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][11], 3);
	PlayerTextDrawColor(playerid, atmklik[playerid][11], -1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][11], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][11], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][11], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][11], 2);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][11], 1);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][11], 0);

	atmklik[playerid][12] = CreatePlayerTextDraw(playerid, 113.600028, 166.713577, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][12], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][12], 40.000000, 26.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][12], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][12], -3457537);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][12], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][12], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][12], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][12], 4);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][12], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][12], 0);
	PlayerTextDrawSetSelectable(playerid, atmklik[playerid][12], true);

	atmklik[playerid][13] = CreatePlayerTextDraw(playerid, 113.000038, 199.053405, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][13], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][13], 40.000000, 26.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][13], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][13], -3457537);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][13], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][13], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][13], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][13], 4);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][13], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][13], 0);
	PlayerTextDrawSetSelectable(playerid, atmklik[playerid][13], true);

	atmklik[playerid][14] = CreatePlayerTextDraw(playerid, 113.000053, 231.906768, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][14], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][14], 40.000000, 26.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][14], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][14], -3457537);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][14], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][14], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][14], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][14], 4);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][14], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][14], 0);
	PlayerTextDrawSetSelectable(playerid, atmklik[playerid][14], true);

	atmklik[playerid][15] = CreatePlayerTextDraw(playerid, 112.900047, 266.006835, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][15], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][15], 40.000000, 26.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][15], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][15], -3457537);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][15], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][15], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][15], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][15], 4);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][15], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][15], 0);
	PlayerTextDrawSetSelectable(playerid, atmklik[playerid][15], true);

	atmklik[playerid][16] = CreatePlayerTextDraw(playerid, 498.199676, 166.367080, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][16], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][16], 40.000000, 26.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][16], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][16], -3457537);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][16], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][16], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][16], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][16], 4);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][16], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][16], 0);
	PlayerTextDrawSetSelectable(playerid, atmklik[playerid][16], true);


	atmklik[playerid][18] = CreatePlayerTextDraw(playerid, 497.799743, 266.006958, "LD_SPAC:white");
	PlayerTextDrawLetterSize(playerid, atmklik[playerid][18], 0.000000, 0.000000);
	PlayerTextDrawTextSize(playerid, atmklik[playerid][18], 40.000000, 26.000000);
	PlayerTextDrawAlignment(playerid, atmklik[playerid][18], 1);
	PlayerTextDrawColor(playerid, atmklik[playerid][18], -3457537);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][18], 0);
	PlayerTextDrawSetOutline(playerid, atmklik[playerid][18], 0);
	PlayerTextDrawBackgroundColor(playerid, atmklik[playerid][18], 255);
	PlayerTextDrawFont(playerid, atmklik[playerid][18], 4);
	PlayerTextDrawSetProportional(playerid, atmklik[playerid][18], 0);
	PlayerTextDrawSetShadow(playerid, atmklik[playerid][18], 0);
	PlayerTextDrawSetSelectable(playerid, atmklik[playerid][18], true);
	return 1;
}

I want to do something like: https://sampforum.blast.hk/showthread.php?tid=168818 ,but for my textdraw
Reply
#5

https://sampforum.blast.hk/showthread.php?tid=136750
https://sampwiki.blast.hk/wiki/TextDrawSetString
Reply
#6

PHP код:
stock PlayersCount()
{
    new 
c;
    for(new 
ij=GetPlayerPoolSize(); i<=ji++) { if(IsPlayerConnected(i)) c++}
    return 
c;

PHP код:
//OnPlayerConnect
new str[10]; format(str10, %d/100PlayerCount());
TextDrawSetString(TDEditor_INTRO[5], str); 
PHP код:
//OnPlayerDisconnect
new str[10]; format(str10, %d/100PlayerCount());
TextDrawSetString(TDEditor_INTRO[5], str); 
Reply
#7

EDIT:


receiving these warnings
Код:
C:\Users\Alex\Desktop\server aranjat\gamemodes\bare.pwn(126) : error 017: undefined symbol "PlayerCount"
C:\Users\Alex\Desktop\server aranjat\gamemodes\bare.pwn(426) : error 017: undefined symbol "PlayerCount"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Reply
#8

Try this
Quote:
Originally Posted by Shinja
Посмотреть сообщение
PHP код:
stock PlayersCount()
{
    new 
c;
    for(new 
ij=GetPlayerPoolSize(); i<=ji++) { if(IsPlayerConnected(i)) c++}
    return 
c;

PHP код:
//OnPlayerConnect
new str[10]; format(str10, %d/100PlayerCount());
TextDrawSetString(TDEditor_INTRO[5], str); 
PHP код:
//OnPlayerDisconnect
new str[10]; format(str10, %d/100PlayerCount());
TextDrawSetString(TDEditor_INTRO[5], str); 
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#9

receiving these warnings
Code:
Код:
C:\Users\Alex\Desktop\server aranjat\gamemodes\bare.pwn(126) : error 017: undefined symbol "PlayerCount"
C:\Users\Alex\Desktop\server aranjat\gamemodes\bare.pwn(426) : error 017: undefined symbol "PlayerCount"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Reply
#10

Quote:
Originally Posted by xAlecsu
Посмотреть сообщение
receiving these warnings
Code:
Код:
C:\Users\Alex\Desktop\server aranjat\gamemodes\bare.pwn(126) : error 017: undefined symbol "PlayerCount"
C:\Users\Alex\Desktop\server aranjat\gamemodes\bare.pwn(426) : error 017: undefined symbol "PlayerCount"
Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


2 Errors.
Ah yes little typo
PHP код:
stock PlayersCount() 
remove the "s"
PHP код:
stock PlayerCount() 
And add
PHP код:
TextDrawShowForAll(TDEditor_INTRO[5]); 
Under TextDrawSetString, in both of OnPlayerConnect and OnPlayerDisconnect
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