Код:
public OnPlayerRequestClass(playerid, classid)
{
//rules
TextDrawHideForPlayer(playerid, rules0);
TextDrawHideForPlayer(playerid, rules1);
TextDrawHideForPlayer(playerid, rules2);
SetPlayerClass(playerid, classid);
if( Player_GetGang( playerid ) != GANG_INVALID )
Player_RemoveFromGang( playerid );
//--------------------------Selection Screen Colors-----------------------------
switch (classid)
{
//-------------------------------SF Worker
case 0:
{
//worker
TextDrawShowForPlayer(playerid, worker0);
TextDrawShowForPlayer(playerid, worker1);
//hide
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~b~SF WORKER", 2000,5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Pimp
case 1:
{
//pimp
TextDrawShowForPlayer(playerid, pimp0);
TextDrawShowForPlayer(playerid, pimp1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~r~SF PIMP", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Golfer
case 2:
{
//golfer
TextDrawShowForPlayer(playerid, golfer0);
TextDrawShowForPlayer(playerid, golfer1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~y~SF GOLFER", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Triad
case 3:
{
//triad
TextDrawShowForPlayer(playerid, triad0);
TextDrawShowForPlayer(playerid, triad1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
GameTextForPlayer(playerid, "~P~SF TRIAD", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Army
case 4:
{
//army
TextDrawShowForPlayer(playerid, army0);
TextDrawShowForPlayer(playerid, army1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
GameTextForPlayer(playerid, "~g~SF ARMY", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Mechanic
case 5:
{
//mechanic
TextDrawShowForPlayer(playerid, mechanic0);
TextDrawShowForPlayer(playerid, mechanic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
GameTextForPlayer(playerid, "~b~SF MECHANIC", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Medic
case 6:
{
//medic
TextDrawShowForPlayer(playerid, medic0);
TextDrawShowForPlayer(playerid, medic1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
GameTextForPlayer(playerid, "~r~SF MEDIC", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF SWAT
case 7:
{
//swat
TextDrawShowForPlayer(playerid, swat0);
TextDrawShowForPlayer(playerid, swat1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
GameTextForPlayer(playerid, "~r~SF SWAT", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Chicken
case 8:
{
//chickens
TextDrawShowForPlayer(playerid, chicken0);
TextDrawShowForPlayer(playerid, chicken1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
GameTextForPlayer(playerid, "~y~SF CHICKEN", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Toreno
case 9:
{
//toreno
TextDrawShowForPlayer(playerid, toreno0);
TextDrawShowForPlayer(playerid, toreno1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
SetPlayerAttachedObject(playerid,1,19015,2,0.1,0.04,0.0,60.0,85.0,25.0,1.0,1.0,1.0);
GameTextForPlayer(playerid, "~w~SF Toreno", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Pilot
case 10:
{
//pilots
TextDrawShowForPlayer(playerid, pilot0);
TextDrawShowForPlayer(playerid, pilot1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~w~SF PILOT", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------SF Da Nang
case 11:
{
//nang
TextDrawShowForPlayer(playerid, nang0);
TextDrawShowForPlayer(playerid, nang1);
//hide
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
GameTextForPlayer(playerid, "~r~SF DA NANG", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Balla
case 12:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Balla
case 13:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Balla
case 14:
{
GameTextForPlayer(playerid,"~p~LV Balla", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Grove
case 15:
{
GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Grove
case 16:
{
GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Grove
case 17:
{
GameTextForPlayer(playerid,"~g~LV Grove", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Vago
case 18:
{
GameTextForPlayer(playerid,"~y~LV Vago", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Vago
case 19:
{
GameTextForPlayer(playerid,"~y~LV Vago", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Azteca
case 20:
{
GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Azteca
case 21:
{
GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Azteca
case 22:
{
GameTextForPlayer(playerid,"~b~LV Azteca", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Traid
case 23:
{
GameTextForPlayer(playerid,"~r~LV ~r~Triad", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Traid
case 24:
{
GameTextForPlayer(playerid,"~r~LV Triad", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Medic
case 25:
{
GameTextForPlayer(playerid,"~b~LV Medic", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Medic
case 26:
{
GameTextForPlayer(playerid,"~b~LV Medic", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Fireman
case 27:
{
GameTextForPlayer(playerid,"~r~LV Fireman", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Cop
case 28:
{
GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Cop
case 29:
{
GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Cop
case 30:
{
GameTextForPlayer(playerid,"~b~LV Cop", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Army
case 31:
{
GameTextForPlayer(playerid,"~g~LV Army", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV FBI
case 32:
{
GameTextForPlayer(playerid,"~b~LV SWAT", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Civillian
case 33:
{
GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Civillian
case 34:
{
GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Civillian
case 35:
{
GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Civillian
case 36:
{
GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Civillian
case 37:
{
GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Civillian
case 38:
{
GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LV Civillian
case 39:
{
GameTextForPlayer(playerid,"~w~LV Civilian", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Cop
case 40:
{
GameTextForPlayer(playerid, "~b~Cop", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Cop
case 41:
{
GameTextForPlayer(playerid, "~b~Cop", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Grove
case 42:
{
GameTextForPlayer(playerid, "~g~Grove", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Grove
case 43:
{
GameTextForPlayer(playerid, "~g~Grove", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Vagos
case 44:
{
GameTextForPlayer(playerid, "~g~Vagos", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Vagos
case 45:
{
GameTextForPlayer(playerid, "~g~Vagos", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Aztecas
case 46:
{
GameTextForPlayer(playerid, "~g~Aztecas", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Aztecas
case 47:
{
GameTextForPlayer(playerid, "~g~Aztecas", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Ballas
case 48:
{
GameTextForPlayer(playerid, "~g~Ballas", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS Ballas
case 49:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~g~Ballas", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
//-------------------------------LS PizzaBoy
case 50:
{
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
GameTextForPlayer(playerid, "~g~PizzaBoy", 2000, 5);
SetPlayerInterior(playerid, 3);
SetPlayerPos(playerid,512.9717,-15.8564,1001.5653);
SetPlayerCameraPos(playerid,513.2160,-11.4135,1001.5653);
SetPlayerCameraLookAt(playerid,512.9717,-15.8564,1001.5653);
SetPlayerFacingAngle(playerid,356.0);
}
}
return 1;
}