17.07.2016, 15:10
Hello, this command worked perfectly untill i added the text "There's nothing close enough to grab."
now i can only pickup the first weapon that is dropped to the ground
what is wrong, i dont see anything..
now i can only pickup the first weapon that is dropped to the ground
what is wrong, i dont see anything..
pawn Код:
if(strcmp(cmd, "/pickgun", true) == 0 || strcmp(cmd, "/pick", true) == 0)
{
if(MedicBill[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREY, " You have no access to grab items at your health.");
return 1;
}
if(IsPlayerInAnyVehicle(playerid)){ SendClientMessage(playerid, COLOR_GRAD1, "You can't grab anything right now.");return 1;}
for(new i = 0; i < sizeof(DropInfo); i++)
{
if (PlayerToPoint(0.6,playerid,DropInfo[i][dx],DropInfo[i][dy],DropInfo[i][dz])) // 0.6
{
if(GetPlayerVirtualWorld(playerid) == DropInfo[i][dWorld])
{
if(DropInfo[i][dType] == 1) // Weapons
{
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
SetTimerEx("gunpick", 3000, 0, "i", playerid);
format(string, sizeof(string), "You kneel down to pick up a weapon.");
SendClientMessage(playerid, COLOR_GREY, string);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
format(string,sizeof(string),"* %s kneels down to pick up something on the ground.",MaskOnOff(playerid));
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
if(DropInfo[i][dType] == 2) // Crack
{
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
SetTimerEx("crackpick", 3000, 0, "i", playerid);
format(string, sizeof(string), "You kneel down to pick up some crack.");
SendClientMessage(playerid, COLOR_GREY, string);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
format(string,sizeof(string),"* %s kneels down to pick up something on the ground.",MaskOnOff(playerid));
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
if(DropInfo[i][dType] == 3) // Pot
{
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
SetTimerEx("potpick", 3000, 0, "i", playerid);
format(string, sizeof(string), "You kneel down to pick up some pot.");
SendClientMessage(playerid, COLOR_GREY, string);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
format(string,sizeof(string),"* %s kneels down to pick up something on the ground.",MaskOnOff(playerid));
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
if(DropInfo[i][dType] == 4) // Mats A
{
ApplyAnimation(playerid, "BOMBER","BOM_Plant_In",4.0,0,0,0,0,0);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
format(string,sizeof(string),"* %s picks up %d A materials.",MaskOnOff(playerid),DropInfo[i][dAmount]);
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pMats] += DropInfo[i][dAmount][0];
DropInfo[i][dAmount][0] = 0;
DropInfo[i][dType] = 0;
DestroyObject(DropObject[i]);
return 1;
}
if(DropInfo[i][dType] == 5) // Mats B
{
ApplyAnimation(playerid, "BOMBER","BOM_Plant_In",4.0,0,0,0,0,0);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
format(string,sizeof(string),"* %s picks up %d B materials.",MaskOnOff(playerid),DropInfo[i][dAmount]);
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pMatsb] += DropInfo[i][dAmount][0];
DropInfo[i][dAmount][0] = 0;
DropInfo[i][dType] = 0;
DestroyObject(DropObject[i]);
return 1;
}
if(DropInfo[i][dType] == 6) // Mats C
{
ApplyAnimation(playerid, "BOMBER","BOM_Plant_In",4.0,0,0,0,0,0);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
format(string,sizeof(string),"* %s picks up %d C materials.",MaskOnOff(playerid),DropInfo[i][dAmount]);
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
PlayerInfo[playerid][pMatsc] += DropInfo[i][dAmount][0];
DropInfo[i][dAmount][0] = 0;
DropInfo[i][dType] = 0;
DestroyObject(DropObject[i]);
return 1;
}
if(DropInfo[i][dType] == 7) //Money
{
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0);
SetTimerEx("moneypick", 3000, 0, "i", playerid);
format(string, sizeof(string), "You kneel down to pick up some money.");
SendClientMessage(playerid, COLOR_GREY, string);
ApplyAnimation(playerid, "BOMBER", "BOM_Plant", 4.0, 0, 0, 0, 0, 0); // Place Bomb
format(string,sizeof(string),"* %s kneels down to pick up something on the ground.",MaskOnOff(playerid));
ProxDetector(30.0,playerid,string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
return 1;
}
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, "There's nothing close enough to grab.");
return 1;
}
}
return 1;
}