07.07.2016, 13:45
Please con vert these scripts to easy-mysql compatible.
Код:
if(IsPlayerConnected(playerid)) { new rows, fields; cache_get_data(rows, fields); if(!rows) { new EscName[MAX_PLAYER_NAME], Query[160]; mysql_real_escape_string(pName(playerid), EscName); for(new i = 0; i < 10; i++) { PlayerAttatchedObjects[playerid][pmodel][i] = 0; PlayerAttatchedObjects[playerid][pbone][i] = 0; PlayerAttatchedObjects[playerid][pfX][i] = 0; PlayerAttatchedObjects[playerid][pfY][i] = 0; PlayerAttatchedObjects[playerid][pfZ][i] = 0; PlayerAttatchedObjects[playerid][prX][i] = 0; PlayerAttatchedObjects[playerid][prY][i] = 0; PlayerAttatchedObjects[playerid][prZ][i] = 0; PlayerAttatchedObjects[playerid][psX][i] = 0; PlayerAttatchedObjects[playerid][psY][i] = 0; PlayerAttatchedObjects[playerid][psZ][i] = 0; PlayerAttatchedObjects[playerid][pUsingSlot][i] = 0; } } else { new Data[50]; for(new x=0; x<rows; x++) { cache_get_field_content(x, "model", Data), PlayerAttatchedObjects[playerid][pmodel][x] = strval(Data); cache_get_field_content(x, "bone", Data), PlayerAttatchedObjects[playerid][pbone][x] = strval(Data); cache_get_field_content(x, "fX", Data), PlayerAttatchedObjects[playerid][pfX][x] = floatstr(Data); cache_get_field_content(x, "fY", Data), PlayerAttatchedObjects[playerid][pfY][x] = floatstr(Data); cache_get_field_content(x, "fZ", Data), PlayerAttatchedObjects[playerid][pfZ][x] = floatstr(Data); cache_get_field_content(x, "rX", Data), PlayerAttatchedObjects[playerid][prX][x] = floatstr(Data); cache_get_field_content(x, "rY", Data), PlayerAttatchedObjects[playerid][prY][x] = floatstr(Data); cache_get_field_content(x, "rZ", Data), PlayerAttatchedObjects[playerid][prZ][x] = floatstr(Data); cache_get_field_content(x, "sX", Data), PlayerAttatchedObjects[playerid][psX][x] = floatstr(Data); cache_get_field_content(x, "sY", Data), PlayerAttatchedObjects[playerid][psY][x] = floatstr(Data); cache_get_field_content(x, "sZ", Data), PlayerAttatchedObjects[playerid][psZ][x] = floatstr(Data); cache_get_field_content(x, "Enabled", Data), PlayerAttatchedObjects[playerid][pUsingSlot][x] = strval(Data); } } }