23.05.2016, 13:34
Hello how to i can change this Image ? Leave the Chat and login Only Image i hate it lol
NOTE: Only Image
PHP код:
public OnPlayerConnect(playerid)
{
SetTimerEx("PlayerStats", 1, true, "i", playerid);
PM_Data[playerid][Last] = -1;
PM_Data[playerid][NoPM] = 0;
IsPlayerUsingAnims[playerid] = 0;
IsPlayerAnimsPreloaded[playerid] = 0;
if(fexist(Path_2(playerid)))
{
INI_ParseFile(Path_2(playerid),"LoadPostiondata_%s", .bExtra = true, .extra = playerid);
}
else
{
new INI:file = INI_Open(Path_2(playerid));
INI_SetTag(file,"Player Car-Saver Data");
INI_WriteFloat(file,"(1)Postion-PosX",0);
INI_WriteFloat(file,"(1)Postion-PosY",0);
INI_WriteFloat(file,"(1)Postion-PosZ",0);
INI_WriteInt(file,"(1)Interior",0);
INI_WriteFloat(file,"(2)Postion-PosX",0);
INI_WriteFloat(file,"(2)Postion-PosY",0);
INI_WriteFloat(file,"(2)Postion-PosZ",0);
INI_WriteInt(file,"(2)Interior",0);
INI_WriteFloat(file,"(3)Postion-PosX",0);
INI_WriteFloat(file,"(3)Postion-PosY",0);
INI_WriteFloat(file,"(3)Postion-PosZ",0);
INI_WriteInt(file,"(3)Interior",0);
INI_WriteFloat(file,"(4)Postion-PosX",0);
INI_WriteFloat(file,"(4)Postion-PosY",0);
INI_WriteFloat(file,"(4)Postion-PosZ",0);
INI_WriteInt(file,"(4)Interior",0);
INI_WriteFloat(file,"(5)Postion-PosX",0);
INI_WriteFloat(file,"(5)Postion-PosY",0);
INI_WriteFloat(file,"(5)Postion-PosZ",0);
INI_WriteInt(file,"(5)Interior",0);
INI_Close(file);
}
new pFile[35];
format(pFile, 35, Player_File, GetName(playerid));
if(fexist(pFile))
{
new INI:UserFile = INI_Open(pFile);
INI_WriteInt(UserFile, "Admin", 0);
INI_WriteInt(UserFile, "Money", START_MONEY);
INI_WriteInt(UserFile, "Score", 0);
INI_WriteInt(UserFile, "Skin", SKIN_ID);
INI_WriteInt(UserFile, "Warn", 0);
INI_WriteInt(UserFile, "VIP", 0);
INI_Close(UserFile);
SetPVarInt(playerid, "Registered", 1);
SetPVarInt(playerid, "Logged", 1);
}
else
{
INI_ParseFile(pFile, "LoadPlayerData", .bExtra = true, .extra = playerid);
SetPVarInt(playerid, "Logged", 1);
}
SetPVarInt(playerid, "Join", 1);
IsOnDuty[playerid]=0;
pvehicleid[playerid] = GetPlayerVehicleID(playerid);
pvehicleid[playerid] = 0;
pmodelid[playerid] = 0;
SetTimerEx("StartBurn", 30000, false, "i", playerid);
SetTimerEx("StartFix", 30000, false, "i", playerid);
SetTimerEx("StartHeal", 30000, false, "i", playerid);
IsLogged[playerid]=0;
Rank[playerid]=0;
m_w1[playerid]=1;
m_w2[playerid]=1;
m_w3[playerid]=1;
m_w4[playerid]=1;
Attach3DTextLabelToPlayer(PlayerLabel[playerid], playerid, 0.0, 0.0, 0.7);
IsPlayerCapturing[playerid][SNAKE] = 0;
IsPlayerCapturing[playerid][BAY] = 0;
IsPlayerCapturing[playerid][BIG] = 0;
IsPlayerCapturing[playerid][ARMY] = 0;
IsPlayerCapturing[playerid][PETROL] = 0;
IsPlayerCapturing[playerid][OIL] = 0;
IsPlayerCapturing[playerid][DESERT] = 0;
IsPlayerCapturing[playerid][QUARRY] = 0;
IsPlayerCapturing[playerid][GUEST] = 0;
IsPlayerCapturing[playerid][EAR] = 0;
CountVar[playerid][SNAKE] = 25;
CountVar[playerid][BAY] = 25;
CountVar[playerid][BIG] = 25;
CountVar[playerid][PETROL] = 25;
CountVar[playerid][ARMY] = 25;
CountVar[playerid][DESERT] = 25;
CountVar[playerid][OIL] = 25;
CountVar[playerid][QUARRY] = 25;
CountVar[playerid][GUEST] = 25;
CountVar[playerid][EAR] = 25;
if(tCP[SNAKE] == TEAM_NONE) GangZoneShowForAll(Zone[SNAKE], -66);
else if(tCP[SNAKE] == ASIA) GangZoneShowForAll(Zone[SNAKE], ZONE_ASIA_COLOR);
else if(tCP[SNAKE] == AFRICA) GangZoneShowForAll(Zone[SNAKE], ZONE_AFRICA_COLOR);
else if(tCP[SNAKE] == EUROPE) GangZoneShowForAll(Zone[SNAKE], ZONE_EUROPE_COLOR);
else if(tCP[SNAKE] == AUSTRALIA) GangZoneShowForAll(Zone[SNAKE], ZONE_AUSTRALIA_COLOR);
else if(tCP[SNAKE] == AMERICA) GangZoneShowForAll(Zone[SNAKE], ZONE_AMERICA_COLOR);
//------
if(tCP[BAY] == TEAM_NONE) GangZoneShowForAll(Zone[BAY], -66);
else if(tCP[BAY] == ASIA) GangZoneShowForAll(Zone[BAY], ZONE_ASIA_COLOR);
else if(tCP[BAY] == AFRICA) GangZoneShowForAll(Zone[BAY], ZONE_AFRICA_COLOR);
else if(tCP[BAY] == EUROPE) GangZoneShowForAll(Zone[BAY], ZONE_EUROPE_COLOR);
else if(tCP[BAY] == AUSTRALIA) GangZoneShowForAll(Zone[BAY], ZONE_AUSTRALIA_COLOR);
else if(tCP[BAY] == AMERICA) GangZoneShowForAll(Zone[BAY], ZONE_AMERICA_COLOR);
//------
if(tCP[BIG] == TEAM_NONE) GangZoneShowForAll(Zone[BIG], -66);
else if(tCP[BIG] == ASIA) GangZoneShowForAll(Zone[BIG], ZONE_ASIA_COLOR);
else if(tCP[BIG] == AFRICA) GangZoneShowForAll(Zone[BIG], ZONE_AFRICA_COLOR);
else if(tCP[BIG] == EUROPE) GangZoneShowForAll(Zone[BIG], ZONE_EUROPE_COLOR);
else if(tCP[BIG] == AUSTRALIA) GangZoneShowForAll(Zone[BIG], ZONE_AUSTRALIA_COLOR);
else if(tCP[BIG] == AMERICA) GangZoneShowForAll(Zone[BIG], ZONE_AMERICA_COLOR);
//------
if(tCP[ARMY] == TEAM_NONE) GangZoneShowForAll(Zone[ARMY], -66);
else if(tCP[ARMY] == ASIA) GangZoneShowForAll(Zone[ARMY], ZONE_ASIA_COLOR);
else if(tCP[ARMY] == AFRICA) GangZoneShowForAll(Zone[ARMY], ZONE_AFRICA_COLOR);
else if(tCP[ARMY] == EUROPE) GangZoneShowForAll(Zone[ARMY], ZONE_EUROPE_COLOR);
else if(tCP[ARMY] == AUSTRALIA) GangZoneShowForAll(Zone[ARMY], ZONE_AUSTRALIA_COLOR);
else if(tCP[ARMY] == AMERICA) GangZoneShowForAll(Zone[ARMY], ZONE_AMERICA_COLOR);
//------
if(tCP[PETROL] == TEAM_NONE) GangZoneShowForAll(Zone[PETROL], -66);
else if(tCP[PETROL] == ASIA) GangZoneShowForAll(Zone[PETROL], ZONE_ASIA_COLOR);
else if(tCP[PETROL] == AFRICA) GangZoneShowForAll(Zone[PETROL], ZONE_AFRICA_COLOR);
else if(tCP[PETROL] == EUROPE) GangZoneShowForAll(Zone[PETROL], ZONE_EUROPE_COLOR);
else if(tCP[PETROL] == AUSTRALIA) GangZoneShowForAll(Zone[PETROL], ZONE_AUSTRALIA_COLOR);
else if(tCP[PETROL] == AMERICA) GangZoneShowForAll(Zone[PETROL], ZONE_AMERICA_COLOR);
//------
if(tCP[OIL] == TEAM_NONE) GangZoneShowForAll(Zone[OIL], -66);
else if(tCP[OIL] == ASIA) GangZoneShowForAll(Zone[OIL], ZONE_ASIA_COLOR);
else if(tCP[OIL] == AFRICA) GangZoneShowForAll(Zone[OIL], ZONE_AFRICA_COLOR);
else if(tCP[OIL] == EUROPE) GangZoneShowForAll(Zone[OIL], ZONE_EUROPE_COLOR);
else if(tCP[OIL] == AUSTRALIA) GangZoneShowForAll(Zone[OIL], ZONE_AUSTRALIA_COLOR);
else if(tCP[OIL] == AMERICA) GangZoneShowForAll(Zone[OIL], ZONE_AMERICA_COLOR);
//------
if(tCP[DESERT] == TEAM_NONE) GangZoneShowForAll(Zone[DESERT], -66);
else if(tCP[DESERT] == ASIA) GangZoneShowForAll(Zone[DESERT], ZONE_ASIA_COLOR);
else if(tCP[DESERT] == AFRICA) GangZoneShowForAll(Zone[DESERT], ZONE_AFRICA_COLOR);
else if(tCP[DESERT] == EUROPE) GangZoneShowForAll(Zone[DESERT], ZONE_EUROPE_COLOR);
else if(tCP[DESERT] == AUSTRALIA) GangZoneShowForAll(Zone[DESERT], ZONE_AUSTRALIA_COLOR);
else if(tCP[DESERT] == AMERICA) GangZoneShowForAll(Zone[DESERT], ZONE_AMERICA_COLOR);
//------
if(tCP[QUARRY] == TEAM_NONE) GangZoneShowForAll(Zone[QUARRY], -66);
else if(tCP[QUARRY] == ASIA) GangZoneShowForAll(Zone[QUARRY], ZONE_ASIA_COLOR);
else if(tCP[QUARRY] == AFRICA) GangZoneShowForAll(Zone[QUARRY], ZONE_AFRICA_COLOR);
else if(tCP[QUARRY] == EUROPE) GangZoneShowForAll(Zone[QUARRY], ZONE_EUROPE_COLOR);
else if(tCP[QUARRY] == AUSTRALIA) GangZoneShowForAll(Zone[QUARRY], ZONE_AUSTRALIA_COLOR);
else if(tCP[QUARRY] == AMERICA) GangZoneShowForAll(Zone[QUARRY], ZONE_AMERICA_COLOR);
//------
if(tCP[GUEST] == TEAM_NONE) GangZoneShowForAll(Zone[GUEST], -66);
else if(tCP[GUEST] == ASIA) GangZoneShowForAll(Zone[GUEST], ZONE_ASIA_COLOR);
else if(tCP[GUEST] == AFRICA) GangZoneShowForAll(Zone[GUEST], ZONE_AFRICA_COLOR);
else if(tCP[GUEST] == EUROPE) GangZoneShowForAll(Zone[GUEST], ZONE_EUROPE_COLOR);
else if(tCP[GUEST] == AUSTRALIA) GangZoneShowForAll(Zone[GUEST], ZONE_AUSTRALIA_COLOR);
else if(tCP[GUEST] == AMERICA) GangZoneShowForAll(Zone[GUEST], ZONE_AMERICA_COLOR);
//------
if(tCP[EAR] == TEAM_NONE) GangZoneShowForAll(Zone[EAR], -66);
else if(tCP[EAR] == ASIA) GangZoneShowForAll(Zone[EAR], ZONE_ASIA_COLOR);
else if(tCP[EAR] == AFRICA) GangZoneShowForAll(Zone[EAR], ZONE_AFRICA_COLOR);
else if(tCP[EAR] == EUROPE) GangZoneShowForAll(Zone[EAR], ZONE_EUROPE_COLOR);
else if(tCP[EAR] == AUSTRALIA) GangZoneShowForAll(Zone[EAR], ZONE_AUSTRALIA_COLOR);
else if(tCP[EAR] == AMERICA) GangZoneShowForAll(Zone[EAR], ZONE_AMERICA_COLOR);
//-----
SendClientMessage(playerid, -1, ""COL_WHITE"Stream audio from server MP3 player, Type "COL_GREEN"/Mp3 "COL_WHITE"for music.");
UpdateTimer[playerid] = KillTimer(UpdateTimer[playerid]);
if(Captured[playerid][SNAKE] == 0 && IsPlayerCapturing[playerid][SNAKE] == 1)
{ LeavingSnakeFarm(playerid); }
if(Captured[playerid][BAY] == 0 && IsPlayerCapturing[playerid][BAY] == 1)
{ LeavingBay(playerid); }
if(Captured[playerid][BIG] == 0 && IsPlayerCapturing[playerid][BIG] == 1)
{ LeavingEar(playerid); }
if(Captured[playerid][ARMY] == 0 && IsPlayerCapturing[playerid][ARMY] == 1)
{ LeavingArmy(playerid); }
if(Captured[playerid][PETROL] == 0 && IsPlayerCapturing[playerid][PETROL] == 1)
{ LeavingPetrol(playerid); }
if(Captured[playerid][OIL] == 0 && IsPlayerCapturing[playerid][OIL] == 1)
{ LeavingOil(playerid); }
if(Captured[playerid][DESERT] == 0 && IsPlayerCapturing[playerid][DESERT] == 1)
{ LeavingDesert(playerid); }
if(Captured[playerid][QUARRY] == 0 && IsPlayerCapturing[playerid][QUARRY] == 1)
{ LeavingQuarry(playerid);}
if(Captured[playerid][GUEST] == 0 && IsPlayerCapturing[playerid][GUEST] == 1)
{ LeavingGuest(playerid);}
if(Captured[playerid][EAR] == 0 && IsPlayerCapturing[playerid][EAR] == 1)
{ LeavingEar(playerid); }
return 1;
}