22.05.2016, 23:29
- I do not want to appear on all players: '' You've been teleported to Las Venturas Airport. ''
- TextDrawShowForPlayer: It does not accept this command
- I do not want the text to appear on all players
- TextDrawShowForPlayer: It does not accept this command
- I do not want the text to appear on all players
Code:
#include <a_samp> #include <zcmd> #pragma tabsize 0 new Text:Message[5]; new MessageStr[5][128]; public OnFilterScriptInit() { for(new line; line<5; line++) { format(MessageStr[line], 128, " "); } Message[0] = TextDrawCreate(300, 100+200, MessageStr[0]); Message[1] = TextDrawCreate(300, 112+200, MessageStr[1]); Message[2] = TextDrawCreate(300, 124+200, MessageStr[2]); Message[3] = TextDrawCreate(300, 136+200, MessageStr[3]); Message[4] = TextDrawCreate(300, 148+200, MessageStr[4]); for(new playerid,line; line<5; line++) { TextDrawLetterSize(Message[line], 0.249999, 1.199998); TextDrawSetShadow(Message[line], 0); TextDrawAlignment(Message[line], 1); TextDrawFont(Message[line], 1); TextDrawShowForPlayer(playerid,Message[line]);//It does not accept this command } for(new playerid,line; line<5; line++) { TextDrawLetterSize(Message[line], 0.249999, 1.199998); TextDrawSetShadow(Message[line], 0); TextDrawAlignment(Message[line], 1); TextDrawTextSize(Message[line], 640, 480); TextDrawFont(Message[line], 1); TextDrawSetOutline(Message[line], 1); TextDrawShowForPlayer(playerid,Message[line]);//It does not accept this command } return 1; } public OnFilterScriptExit() { for(new line; line<5; line++) { TextDrawDestroy(Message[line]); } return 1; } public OnPlayerConnect(playerid) { for(new line; line<5; line++) { TextDrawShowForPlayer(playerid, Message[line]);//It does not accept this command } return 1; } CMD:lvairport(playerid, params[]) { #pragma unused params new stringD[128]; format(stringD, sizeof(stringD), "~r~~h~You've been teleported to Las Venturas Airport."); SendLeMessage(playerid, stringD); SetPlayerPos(playerid, 1487.9703,1736.9537,10.8125); return 1; } stock SendLeMessage(playerid, const text[]) { for(new line; line < 5; line++) { TextDrawShowForPlayer(playerid, Message[line]);//It does not accept this command } for(new line; line < 5; line++) { TextDrawHideForPlayer(playerid,Message[line]);//It does not accept this command if(line < 4) { MessageStr[line] = MessageStr[line+1]; TextDrawSetString(Message[line], MessageStr[line]); } } format(MessageStr[4], 128, "%s",text); TextDrawSetString(Message[4], MessageStr[4]); for(new line; line < 5; line++) { TextDrawShowForPlayer(playerid,Message[line]);//It does not accept this command } return 1; }