17.04.2016, 19:37
Hi i was wondering i have tried to get this working but i cant seem to make it happen, i have already update my streamer hoping that would help but still nothing so i turn to you for help....
when i use the command /crb it says roadblock placed but no object appear....
when i use the command /crb it says roadblock placed but no object appear....
Код:
#define MAX_ROADBLOCKS 1000 enum rInfo { sCreated, Float:sX, Float:sY, Float:sZ, sObject, }; new Roadblocks[MAX_ROADBLOCKS][rInfo];
Код:
CMD:crb(playerid, params[]) { { new rbid; if( sscanf( params, "d", rbid ) ) { SendClientMessage(playerid, COLOR_WHITE, "USAGE: /crb [Roadblock ID]"); SendClientMessage(playerid, COLOR_WHITE, "Available Roadblocks:"); SendClientMessage(playerid, COLOR_GRAD1, "| 1: Small Roadblock"); SendClientMessage(playerid, COLOR_GRAD1, "| 2: Medium Roadblock"); SendClientMessage(playerid, COLOR_GRAD1, "| 3: Big Roadblock"); SendClientMessage(playerid, COLOR_GRAD1, "| 4: Cone"); SendClientMessage(playerid, COLOR_GRAD1, "| 5: Detour sign"); SendClientMessage(playerid, COLOR_GRAD1, "| 6: Will be sign"); SendClientMessage(playerid, COLOR_GRAD1, "| 7: Line closed sign"); return 1; } switch( rbid ) { case 1: { new Float:X,Float:Y,Float:Z,Float:ploca; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1459, X, Y, Z, ploca); SendClientMessage(playerid, COLOR_WHITE, "Roadblock Placed!" ); return 1; } case 2: { new Float:X,Float:Y,Float:Z,Float:ploca; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(978, X, Y, Z, ploca); SendClientMessage(playerid, COLOR_WHITE, "Roadblock Placed!" ); return 1; } case 3: { new Float:X,Float:Y,Float:Z,Float:ploca; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(981, X, Y, Z, ploca+180); SendClientMessage(playerid, COLOR_WHITE, "Roadblock Placed!" ); SetPlayerPos(playerid, X, Y+1.3, Z); return 1; } case 4: { new Float:X,Float:Y,Float:Z,Float:ploca; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1238, X, Y, Z+0.2, ploca); SendClientMessage(playerid, COLOR_WHITE, "Cone Placed!" ); return 1; } case 5: { new Float:X,Float:Y,Float:Z,Float:ploca; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(1425, X, Y, Z, ploca); SendClientMessage(playerid, COLOR_WHITE, "Sign Placed!" ); return 1; } case 6: { new Float:X,Float:Y,Float:Z,Float:ploca; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3265, X, Y, Z-0.5, ploca); SendClientMessage(playerid, COLOR_WHITE, "Sign Placed!" ); return 1; } case 7: { new Float:X,Float:Y,Float:Z,Float:ploca; GetPlayerPos(playerid, X, Y, Z); GetPlayerFacingAngle(playerid,ploca); CreateRoadblock(3091, X, Y, Z+0.5, ploca+180); SendClientMessage(playerid, COLOR_WHITE, "Sign Placed!" ); return 1; } } return 1; } } CMD:rrb(playerid, params[]) { { DeleteClosestRoadblock(playerid); SendClientMessage(playerid, COLOR_WHITE, "Roadblock Removed!" ); return 1; } } CMD:rrball(playerid, params[]) { { DeleteAllRoadblocks(playerid); SendClientMessage(playerid, COLOR_WHITE, "All Roadblocks Removed!" ); return 1; } }
Код:
stock CreateRoadblock(Object,Float:x,Float:y,Float:z,Float:Angle) { for(new i = 0; i < sizeof(Roadblocks); i++) { if(Roadblocks[i][sCreated] == 0) { Roadblocks[i][sCreated] = 1; Roadblocks[i][sX] = x; Roadblocks[i][sY] = y; Roadblocks[i][sZ] = z-0.7; Roadblocks[i][sObject] = CreateObject(Object, x, y, z-0.9, 0, 0, Angle); return 1; } } return 0; } stock DeleteAllRoadblocks(playerid) { for(new i = 0; i < sizeof(Roadblocks); i++) { if(IsPlayerInRangeOfPoint(playerid, 100, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ])) { if(Roadblocks[i][sCreated] == 1) { Roadblocks[i][sCreated] = 0; Roadblocks[i][sX] = 0.0; Roadblocks[i][sY] = 0.0; Roadblocks[i][sZ] = 0.0; DestroyObject(Roadblocks[i][sObject]); } } } return 0; } stock DeleteClosestRoadblock(playerid) { for(new i = 0; i < sizeof(Roadblocks); i++) { if(IsPlayerInRangeOfPoint(playerid, 5.0, Roadblocks[i][sX], Roadblocks[i][sY], Roadblocks[i][sZ])) { if(Roadblocks[i][sCreated] == 1) { Roadblocks[i][sCreated] = 0; Roadblocks[i][sX] = 0.0; Roadblocks[i][sY] = 0.0; Roadblocks[i][sZ] = 0.0; DestroyObject(Roadblocks[i][sObject]); return 1; } } } return 0; }