03.04.2016, 04:05
Hey guys, I'm trying to make when the vehicle is created, it would start from 1 (example, 1.ini, 2.ini and so on) and not from 0.
Any ideas?
Here's the stock
Код:
CMD:createveh(playerid, params[]) { new Float: pos[4], name[MAX_PLAYER_NAME], model, type, siren, plate = random(1000 + 2500), newveh[MAX_PLAYERS], pstr[30], str[180]; new col[2], faction; new v = GetFreeVehicleID(); GetPlayerPos(playerid, pos[0], pos[1], pos[2]); GetPlayerFacingAngle(playerid, pos[3]); if(pInfo[playerid][Admin] < 4) return SendClientMessage(playerid, -1, "{8EB2D6}[INFO]{FFFFFF}: You need to be an admin in order to do this command!"); if(sscanf(params, "iiiiii", model, type, faction, col[0], col[1], siren)) return SendClientMessage(playerid, -1, "{8EB2D6}[INFO]{FFFFFF}: /createveh [veh] [type] [faction id] [col] [col] [siren(0/1)]"); format(name, sizeof(name), "None"); new INI:File = INI_Open(VehiclePath(v)); INI_SetTag(File, "Vehicle Data"); INI_WriteString(File, "Owner", name); vInfo[v][Owner] = name; INI_WriteInt(File, "Model", model); vInfo[v][Model] = model; INI_WriteInt(File, "Type", type); vInfo[v][Type] = type; INI_WriteInt(File, "Faction", faction); vInfo[v][Faction] = faction; INI_WriteFloat(File, "xPos", pos[0]); vInfo[v][xPos] = pos[0]; INI_WriteFloat(File, "yPos", pos[1]); vInfo[v][yPos] = pos[1]; INI_WriteFloat(File, "zPos", pos[2]); vInfo[v][zPos] = pos[2]; INI_WriteFloat(File, "aPos", pos[3]); vInfo[v][aPos] = pos[3]; INI_WriteFloat(File, "ColorA", col[0]); vInfo[v][ColorA] = col[0]; INI_WriteFloat(File, "ColorB", col[1]); vInfo[v][ColorB] = col[1]; INI_WriteInt(File, "Price", 0); vInfo[v][Price] = 0; INI_WriteInt(File, "Plate", plate); vInfo[v][Plate] = plate; INI_WriteInt(File, "Fuel", 100); vInfo[v][Fuel] = 100; INI_WriteInt(File, "Siren", siren); vInfo[v][Siren] = siren; INI_WriteInt(File, "StoredSlot1", 0); vInfo[v][StoredSlot1] = 0; INI_WriteInt(File, "StoredSlot1Ammo", 0); vInfo[v][StoredSlot1Ammo] = 0; INI_WriteInt(File, "StoredSlot2", 0); vInfo[v][StoredSlot2] = 0; INI_WriteInt(File, "StoredSlot2Ammo", 0); vInfo[v][StoredSlot2Ammo] = 0; INI_Close(File); format(pstr, sizeof(pstr), "SA %d", vInfo[v][Plate]); newveh[playerid] = CreateVehicle(model, pos[0], pos[1], pos[2], pos[3], col[0], col[1], 6500, siren); SetVehicleNumberPlate(newveh[playerid], pstr); SetVehicleToRespawn(newveh[playerid]); PutPlayerInVehicle(playerid, newveh[playerid], 0); format(str, sizeof(str), "{8EB2D6}SERVER:{FFFFFF} You have created a vehicle [Veh: %d | Type: %d | Faction: %d | Color: %d | Color: %d | Siren: %d]", model, type, faction, col[0], col[1], siren); SendClientMessage(playerid, -1, str); SaveVehicles(); return true; }
Here's the stock
Код:
stock GetFreeVehicleID() { new file[40]; Loop(v, MAX_VEHICLES) { format(file, sizeof(file), VEHICLE_FILE, v); if(!fexist(file)) { return v; } } return -1; }