#1

pawn Код:
C:\CR-RPv1.0.pwn(1440) : error 032: array index out of bounds (variable "APlayerData")
C:\CR-RPv1.0.pwn(1441) : error 032: array index out of bounds (variable "APlayerData")
C:\CR-RPv1.0.pwn(4615) : error 032: array index out of bounds (variable "APlayerData")
C:\CR-RPv1.0.pwn(4621) : error 032: array index out of bounds (variable "APlayerData")
C:\CR-RPv1.0.pwn(4638) : error 032: array index out of bounds (variable "APlayerData")
C:\CR-RPv1.0.pwn(4679) : error 032: array index out of bounds (variable "APlayerData")
C:\CR-RPv1.0.pwn(4854) : error 032: array index out of bounds (variable "APlayerData")
C:\CR-RPv1.0.pwn(4898) : error 032: array index out of bounds (variable "APlayerData")
Iam Scripting On My New Work CR-RPv1.0 But Iam Upgraping It To PPC_Biz & PPC_Veh I Got This Error(s) On :-
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    TextDrawDestroy(SpeedoText[playerid]);
    // Setup local variables
    new HouseSlot;

    // Loop through all Houses the player owns
    for (HouseSlot = 0; HouseSlot < MAX_HOUSESPERPLAYER; HouseSlot++)
    {
        // Check if the player has a house in this houseslot
        if (APlayerData[playerid][Houses][HouseSlot] != 0)
        {
            // Save the housefile
            HouseFile_Save(APlayerData[playerid][Houses][HouseSlot]);

            // Unload housecars if they were loaded when the owner logged in
            if (LoadCarsDuringFSInit == false)
            {
                // Unload all vehicles assigned to this house
                House_RemoveVehicles(APlayerData[playerid][Houses][HouseSlot]);
            }

            // Clear the HouseID stored in this houseslot
            APlayerData[playerid][Houses][HouseSlot] = 0;

    // Setup local variables
    new BusSlot;

    // Loop through all businesses the player owns
    for (BusSlot = 0; BusSlot < MAX_BUSINESSPERPLAYER; BusSlot++)
    {
        // Check if the player has a business in this busslot
        if (APlayerData[playerid][Business][BusSlot] != 0)
        {
            // Save the Busfile
            BusinessFile_Save(APlayerData[playerid][Business][BusSlot]);

            // Clear the BusID stored in this busslot
            APlayerData[playerid][Business][BusSlot] = 0;
             }
           }
         }
       }
    // Clear all data for this player
    APlayerData[playerid][CurrentBusiness] = 0;
    APlayerData[playerid][CurrentHouse] = 0;
    APlayerData[playerid][DialogBuyVClass] = 0;
    APlayerData[playerid][DialogGetCarHouseID] = 0;
    return 1;
}
pawn Код:
Dialog_BuyCarClass(playerid, response, listitem)
{
    // Just close the dialog if the player clicked "Cancel"
    if(!response) return 1;

    // Setup local variables
    new CarList[1000], DialogTitle[128];

    // Set the player's chosen vehicle-class based on the listitem he chose (add 1 as the vehicleclass starts at 1)
    APlayerData[playerid][DialogBuyVClass] = listitem + 1;

    // Add all vehicles of the same class to the list
    for (new i; i < sizeof(ABuyableVehicles); i++)
    {
        // Check if the vehicle in the list has the same class as requested
        if (ABuyableVehicles[i][VehicleClass] == APlayerData[playerid][DialogBuyVClass])
        {
            // Add the carname to the list and it's price
            format(CarList, 1000, "%s%s%s ($%i)", CarList, "\n", ABuyableVehicles[i][CarName], ABuyableVehicles[i][Price]); // Add the name of the next car to the list on the next line
        }
    }

    // Check if the list is empty
    if (strlen(CarList) == 0)
    {
        // Send the player a message that all vehicles have been disabled of the chosen class (no vehicles in the array of this class)
        SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}This is an empty list, the administrator may have disabled all vehicles of this class");
        // Exit the function (don't ask to choose a vehicle)
        return 1;
    }

    // Set a title for the dialog based on the requested vehicleclass
    switch (APlayerData[playerid][DialogBuyVClass])
    {
        case VClassBike: format(DialogTitle, 128, "Buy a bike:");
        case VClassBoat: format(DialogTitle, 128, "Buy a boat:");
        case VClassConvertible: format(DialogTitle, 128, "Buy a convertible:");
        case VClassHelicopter: format(DialogTitle, 128, "Buy a helicopter:");
        case VClassIndustrial: format(DialogTitle, 128, "Buy a industrial vehicle:");
        case VClassLowRider: format(DialogTitle, 128, "Buy a low-rider:");
        case VClassOffRoad: format(DialogTitle, 128, "Buy an off-road vehicle:");
        case VClassPlane: format(DialogTitle, 128, "Buy a plane:");
        case VClassPublic: format(DialogTitle, 128, "Buy a public service vehicle:");
        case VClassRCVehicle: format(DialogTitle, 128, "Buy a RC vehicle:");
        case VClassSaloons: format(DialogTitle, 128, "Buy a saloon vehicle:");
        case VClassSportCar: format(DialogTitle, 128, "Buy a sport vehicle:");
        case VClassStationCar: format(DialogTitle, 128, "Buy a stationwagon:");
        case VClassTrailer: format(DialogTitle, 128, "Buy a trailer:");
        case VClassUnique: format(DialogTitle, 128, "Buy a unique vehicle:");
    }

    // Ask which car the player wants to have by showing the dialog
    ShowPlayerDialog(playerid, DialogBuyCar, DIALOG_STYLE_LIST, DialogTitle, CarList, "Select", "Cancel");

    return 1;
}
Dialog_GetCarSelectCar(playerid, response, listitem)
{
    // Just close the dialog if the player clicked "Cancel"
    if(!response) return 1;

    // Get the HouseID from which to get the car
    new HouseID = APlayerData[playerid][DialogGetCarHouseID];

    // Get the vehicleid from the chosen listitem
    new vid = AHouseData[HouseID][VehicleIDs][listitem];

    // Check if it was a valid vehicleid
    if (vid != 0)
    {
        // Setup local variables
        new Float:x, Float:y, Float:z, Float:Angle;
        // Get the player's position
        GetPlayerPos(playerid, x, y, z);
        GetPlayerFacingAngle(playerid, Angle);
        // Port the vehicle to the player
        SetVehiclePos(vid, x, y, z);
        // Put the player inside the vehicle and rotate the vehicle to face where the player was facing
        PutPlayerInVehicle(playerid, vid, 0);
        SetVehicleZAngle(vid, Angle);
        // Turn on the engine and lights
        new engine,lights,alarm,doors,bonnet,boot,objective;
        GetVehicleParamsEx(vid, engine, lights, alarm, doors, bonnet, boot, objective);
        SetVehicleParamsEx(vid, 1, 1, alarm, doors, bonnet, boot, objective);
        // Let the player know he should park the vehicle
        SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}You've spawned your vehicle, now use \"{FFFF00}/park{00FF00}\" to park it near your house");
    }
    else
        SendClientMessage(playerid, 0xFFFFFFFF, "{FF0000}No vehicle exists in this vehicle-slot");

    return 1;
}
Please Help
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