Код:
if(strcmp(cmd, "/rb1", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 1)
{
if (PlayerInfo[playerid][pRank] < 3)
{
SendClientMessage(playerid, COLOR_WHITE, "You have placed a Road Block, /rblock to Remove All Road Blocks.");
new Float:X,Float:Y,Float:Z,Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid,A);
if(PlayerInfo[playerid][pFaction] == 1)
{
RoadBlocks++;
RoadBlockObject[RoadBlocks] = CreateObject(981, X, Y, Z, 0, 0, A);
}
else
{
RoadBlocksFBI++;
RoadBlockObjectFBI[RoadBlocksFBI] = CreateObject(981, X, Y, Z, 0, 0, A);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You rank is to low to set a Road Block !");
return 1;
}
}
}
return 1;
}
if(strcmp(cmd, "/rb2", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 1)
{
if (PlayerInfo[playerid][pRank] < 3)
{
SendClientMessage(playerid, COLOR_WHITE, "You have placed a Road Block, /rblock to Remove All Road Blocks.");
new Float:X,Float:Y,Float:Z,Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid,A);
if(PlayerInfo[playerid][pFaction] == 1)
{
RoadBlocks++;
RoadBlockObject[RoadBlocks] = CreateObject(973, X, Y, Z, 0, 0, A);
}
else
{
RoadBlocksFBI++;
RoadBlockObjectFBI[RoadBlocksFBI] = CreateObject(973, X, Y, Z, 0, 0, A);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You rank is to low to set a Road Block !");
return 1;
}
}
}
return 1;
}
if(strcmp(cmd, "/cone", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(PlayerInfo[playerid][pFaction] != 255 && FactionInfo[PlayerInfo[playerid][pFaction]][fType] == 1)
{
if (PlayerInfo[playerid][pRank] < 3)
{
SendClientMessage(playerid, COLOR_WHITE, "You have placed a Road Block, /rblock to Remove All Road Blocks.");
new Float:X,Float:Y,Float:Z,Float:A;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid,A);
if(PlayerInfo[playerid][pFaction] == 1)
{
RoadBlocks++;
RoadBlockObject[RoadBlocks] = CreateObject(1238, X, Y, Z-0.7, 0, 0, A);
}
else
{
RoadBlocksFBI++;
RoadBlockObjectFBI[RoadBlocksFBI] = CreateObject(1238, X, Y, Z-0.7, 0, 0, A);
}
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You rank is to low to set a Road Block !");
return 1;
}
}
}
return 1;
}