21.01.2016, 21:28
Im trying to set it so if an admin is on duty, and shoots a player, the player will not be inflicted.
I figured i would do this by getting the Damage and giving it back however i can't find out what i am doing wrong.
I figured i would do this by getting the Damage and giving it back however i can't find out what i am doing wrong.
Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid, bodypart) { if(aod[playerid] != Text3D:INVALID_3DTEXT_ID) { SendClientMessage(playerid, COLOR_WHITE, "{ff0000}[Error]:{ffffff} You are On-Duty please refrain from damaging players."); amount = GetPlayerHealth(damagedid); SetPlayerHealth(damagedid, +amount); } return 1; }