12.01.2016, 09:50
Please help. I can't compile my script if this error is not fix, and that is Error: 030
These are the Errors
This is my full code
Please help.
These are the Errors
Quote:
C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRo am.pwn(125) : warning 217: loose indentation C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRo am.pwn(203) : warning 217: loose indentation C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRo am.pwn(22 : warning 217: loose indentation C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRo am.pwn(230) : warning 217: loose indentation C:\Users\4neals\Desktop\Samp\Main\gamemodes\FreeRo am.pwn(244) : error 030: compound statement not closed at the end of file (started at line 222) Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
Quote:
// This is a comment // uncomment the line below if you want to write a filterscript //#define FILTERSCRIPT #include <a_samp> #include <YSI\y_ini> native WP_Hash(buffer[], len, const str[]); #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREEN 0x33AA33AA #define COLOR_RED 0xAA3333AA #define COLOR_YELLOW 0xFFFF00AA #define COLOR_WHITE 0xFFFFFFAA #define COLOR_BLUE 0x0000BBAA #define COLOR_LIGHTBLUE 0x33CCFFAA #define COLOR_ORANGE 0xFF9900AA #define COLOR_RED 0xAA3333AA #define COLOR_LIME 0x10F441AA #define COLOR_MAGENTA 0xFF00FFFF #define COLOR_NAVY 0x000080AA #define COLOR_AQUA 0xF0F8FFAA #define COLOR_CRIMSON 0xDC143CAA #define COLOR_FLBLUE 0x6495EDAA #define COLOR_BISQUE 0xFFE4C4AA #define COLOR_BLACK 0x000000AA #define COLOR_CHARTREUSE 0x7FFF00AA #define COLOR_BROWN 0XA52A2AAA #define COLOR_CORAL 0xFF7F50AA #define COLOR_GOLD 0xB8860BAA #define COLOR_GREENYELLOW 0xADFF2FAA #define COLOR_INDIGO 0x4B00B0AA #define COLOR_IVORY 0xFFFF82AA #define COLOR_LAWNGREEN 0x7CFC00AA #define COLOR_SEAGREEN 0x20B2AAAA #define COLOR_LIMEGREEN 0x32CD32AA //<--- Dark lime #define COLOR_MIDNIGHTBLUE 0X191970AA #define COLOR_MAROON 0x800000AA #define COLOR_OLIVE 0x808000AA #define COLOR_ORANGERED 0xFF4500AA #define COLOR_PINK 0xFFC0CBAA // - Light light pink #define COLOR_SPRINGGREEN 0x00FF7FAA #define COLOR_TOMATO 0xFF6347AA // - Tomato >:/ sounds wrong lol... well... :P #define COLOR_YELLOWGREEN 0x9ACD32AA //- like military green #define COLOR_MEDIUMAQUA 0x83BFBFAA #define COLOR_MEDIUMMAGENTA 0x8B008BAA // dark magenta ^^ #define COLOR_GREY 0xAFAFAFAA #define COLOR_GREY 0xAFAFAFAA //------Actors------------// new ActorBusinessman; //----------Job New------------// new BankDeliveryJob[256]; main() { print("\n----------------------------------"); print(" Future RolePlay Server - NealP"); print("----------------------------------\n"); } public OnGameModeInit() { ActorBusinessman = CreateActor(76, 1431.0660,-961.1475,36.3253, 1431.0660); //Actor AddStaticVehicle(459,1250.6285,-1834.1301,13.4423,1.4745,51,51); //BankDelivery1 AddStaticVehicle(459,1249.4926,-1811.6958,13.4739,185.6842,51,51); //BankDelivery2 AddStaticVehicle(459,1280.0493,-1833.0886,13.4418,90.2655,51,51); //BankDelivery3 AddStaticVehicle(459,1280.4384,-1821.6753,13.4100,92.3024,51,51); //BankDelivery4 AddStaticVehicle(459,1280.5349,-1811.7463,13.4370,89.3390,51,51); //BankDelivery5 AddStaticVehicle(459,1279.1827,-1801.5844,13.4368,84.7064,51,51); //BankDelivery6 SetGameModeText("Welcome to the Future FreeRoam"); ManualVehicleEngineAndLights(); DisableInteriorEnterExits(); return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerConnect(playerid) { new string[64], pName[MAX_PLAYER_NAME]; GetPlayerName(playerid,pName,MAX_PLAYER_NAME); format(string,sizeof string,"%s has joined the server. Welcome!",pName); SendClientMessageToAll(0xFFFFFFAA,string); GameTextForPlayer(playerid,"~w~The Future Freeroam",3000,4); SendClientMessage(playerid,COLOR_WHITE, "Welcome to The {FF0000}F{FFFFFF}uture {00FF00}R{FFFFFF}ole{0080FF}P{FFFFFF}lay"); return 1; } public OnPlayerSpawn(playerid) { SetPlayerColor(playerid,COLOR_WHITE); GivePlayerMoney(playerid, 1000); GivePlayerWeapon(playerid, WEAPON_COLT45,100); return 1; } public OnPlayerDeath(playerid, killerid, reason) { return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/findbankdelivery", cmdtext, true, 0) == 0) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 459) { BankDeliveryJob[playerid] = 1; SetPlayerCheckpoint(playerid,1431.0660,-961.1475,36.3253,123); SendClientMessage(playerid, COLOR_YELLOW, "* You have been given the coordinates to the area to get the delivery."); return 1; } SendClientMessage(playerid, COLOR_RED,"You have to be in a bank delivery vehicle to do this!"); } if (strcmp("/kill", cmdtext, true, 10) == 0) { if (IsPlayerAdmin(playerid)) SendClientMessage(playerid,COLOR_RED,"You commited suicide."); SetPlayerHealth(playerid,0); return 1; } if (strcmp("/adminhelp", cmdtext, true, 10) == 0) { if (IsPlayerAdmin(playerid)) SendClientMessage(playerid,COLOR_YELLOW,"/adminstarter /skinchange /specplayer /specvehicle /specoff /chouse /cbusiness /cpolice /cbank /view /return /vspawner"); return 1; } if (strcmp("/help", cmdtext, true, 10) == 0) { SendClientMessage(playerid,COLOR_YELLOW,"/animlist /engine /lock /me /do /b /megaphone /low /ooc /toogleooc /whisper"); return 1; } if (strcmp("/adminstarter", cmdtext, true, 10) == 0) { if (IsPlayerAdmin(playerid)) SetPlayerHealth(playerid,100); SetPlayerArmour(playerid,100); GivePlayerWeapon(playerid,WEAPON_MINIGUN,999999); GivePlayerWeapon(playerid,WEAPON_M4,999999); GivePlayerWeapon(playerid,WEAPON_DEAGLE,999999); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USE JETPACK); return 1; } if (strcmp("/engine", cmdtext, true, 10) == 0)//your command. { new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID. new engine, lights, alarm, doors, bonnet, boot, objective;//these are the defines of the thing used in the command. if(IsPlayerInAnyVehicle(playerid))//This will check that if a player is in the vehicle or not. { if(GetPlayerVehicleSeat(playerid) == 0) //Now this will check that if a player is on the driving seat or not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//will check that what is the state of the engine. if(engine == 1)//will check that if the wngine in on or not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//this will check that what is the state of engine.That is is on or off.We can use it for multiple things like doors,alarms etc.But In this case I am using this for the engine only. SetVehicleParamsEx(vehicleid,false,lights,alarm,do ors,bonnet,boot,objective);//when we change the engine and replace it with false,this will turn the vehicle engine off.Same if we make if true,this will make the engine on. GameTextForPlayer(playerid,"Vehicle Engine Stopped!",2000,6);//for a text to appar on the screen for only 2 seconds. return 1; } else SetVehicleParamsEx(vehicleid,true,lights,alarm,doo rs,bonnet,boot,objective);//if vehicle engine is false it will change it to true. GameTextForPlayer(playerid,"Vehicle Engine Started!",2000,6);//for a text to appar on the screen for only 2 seconds. } else SendClientMessage(playerid,-1,"Error: You are not at the driving seat!");//this is an error message,that if a player is not on the driving seat,this error message would appear. return 1; } else SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//this is the error message,that if a player is not in the car,the error message would apper. } if (strcmp("/lock", cmdtext, true, 10) == 0)//your command. { new engine, lights, alarm, doors, bonnet, boot, objective; new vehicleid = GetPlayerVehicleID(playerid);//defining vehicleid is = to GetPlayerVehicleID. if(IsPlayerInAnyVehicle(playerid))//Thsi will check that is a player In a vehcile or not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective);//will check that what is the state of the vehicle lock. if(doors == 1)//will check if the doors are already loocked it not. { GetVehicleParamsEx(vehicleid,engine,lights,alarm,d oors,bonnet,boot,objective); SetVehicleParamsEx(vehicleid,engine,lights,alarm,f alse,bonnet,boot,objective);//same as the engine one. GameTextForPlayer(playerid,"Vehicle Unlocked!",2000,6);//for a text to appar on the screen for only 2 seconds. return 1; } else SetVehicleParamsEx(vehicleid,engine,lights,alarm,t rue,bonnet,boot,objective); GameTextForPlayer(playerid,"Vehicle Locked!",2000,6);//for a text to appar on the screen for only 2 seconds. } else SendClientMessage(playerid,-1,"Error: You are not in a vehicle!");//the error message. } return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { if(BankDeliveryJob[playerid] > 0) { BankDeliveryJob[playerid] = 0; DisablePlayerCheckpoint(playerid); } } public OnPlayerEnterCheckpoint(playerid) { if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 459) { if(BankDeliveryJob[playerid] == 1){ BankDeliveryJob[playerid] = 2; SetPlayerCheckpoint(playerid,1431.0660,-961.1475,36.3253,123); SendClientMessage(playerid,COLOR_YELLOW,"Deliver them to the backdoor of the Los Santos bank."); return 1; } if(BankDeliveryJob[playerid] == 2){ BankDeliveryJob[playerid] = 3; SetPlayerCheckpoint(playerid,1212.9279,-1815.9828,16.5938,79); return 1; } if(BankDeliveryJob[playerid] == 3){ BankDeliveryJob[playerid] = 0; SendClientMessage(playerid, 0xFFFF00AA, "*Bank Manager: You have delivered our money! Here is a $500 as a reward!"); SendClientMessage(playerid, 0xFFFF00AA, "Congratulations. You have completed your Bank Delivery route. You have received 500$"); GivePlayerMoney(playerid, 500); DisablePlayerCheckpoint(playerid); return 1; } } |