06.12.2015, 23:31
Esta dando erro ao compilar codigo :
Erros :
PHP код:
public OnPlayerTakeDamage( playerid, issuerid, Float:amount, weaponid )
{
if ( playerData[ playerid ][ P_SYNCING ] )
return true
new
Float:health,
Float:damage
;
GetPlayerHealth( playerid, health );
damage = ( amount > health ? health : amount );
if ( issuerid != INVALID_PLAYER_ID )
{
if ( playerData[ issuerid ][ P_PLAYING ] )
{
if ( playerData[ issuerid ][ P_TEAM ] == playerData[ playerid ][ P_TEAM ] )
return true;
roundData[ playerData[ issuerid ][ P_SLOT ] ][ playerData[ issuerid ][ P_TEAM ] ][ playerDamage ] += damage;
teamData[ playerData[ issuerid ][ P_TEAM ] ][ TEAM_DAMAGE ] += damage;
if ( serverData[ cw_enabled ] )
playerData[ issuerid ][ P_TOTAL_DMG ] += damage;
update_infoTxt( issuerid );
}
damageHit[ issuerid ][ playerid ][ 0 ] += damage;
damageHit[ playerid ][ issuerid ][ 1 ] += damage;
// doing_damage
if ( playerid != playerData[ issuerid ][ P_LAST_HIT ][ 0 ] )
{
switch ( playerData[ issuerid ][ P_HIT_ROWS ][ 0 ] )
{
case 0:
{
format( damageStr[ issuerid ][ 0 ], 128, "%s (%s) -%i", playerName( playerid ), weaponNames[ weaponid ], floatround( damageHit[ issuerid ][ playerid ][ 0 ] ) );
playerData[ issuerid ][ P_HIT_ROWS ][ 0 ] ++;
}
case 1:
{
format( damageStr[ issuerid ][ 0 ], 128, "%s (%s) -%i~n~%s", playerName( playerid ), weaponNames[ weaponid ], floatround( damageHit[ issuerid ][ playerid ][ 0 ] ), damageStr[ issuerid ][ 0 ] );
playerData[ issuerid ][ P_HIT_ROWS ][ 0 ] ++;
}
case 2:
{
if ( strfind( damageStr[ issuerid ][ 0 ], playerName( playerid ), true ) != -1 )
{
new ref[ 64 ];
strmid( ref, damageStr[ issuerid ][ 0 ], 0, strfind( damageStr[ issuerid ][ 0 ], "~n~", true ) );
format( damageStr[ issuerid ][ 0 ], 128, "%s (%s) -%i~n~%s", playerName( playerid ), weaponNames[ weaponid ], floatround( damageHit[ issuerid ][ playerid ][ 0 ] ), ref );
}
else
{
format( damageStr[ issuerid ][ 0 ], 128, "%s (%s) -%i~n~%s", playerName( playerid ), weaponNames[ weaponid ], floatround( damageHit[ issuerid ][ playerid ][ 0 ] ), damageStr[ issuerid ][ 0 ] );
playerData[ issuerid ][ P_HIT_ROWS ][ 0 ] ++;
}
}
case 3:
{
new len, ref[ 64 ];
len = strfind( damageStr[ issuerid ][ 0 ], "~n~", true );
strmid( ref, damageStr[ issuerid ][ 0 ], 0, strfind( damageStr[ issuerid ][ 0 ], "~n~", true, len + 3 ) );
format( damageStr[ issuerid ][ 0 ], 128, "%s (%s) -%i~n~%s", playerName( playerid ), weaponNames[ weaponid ], floatround( damageHit[ issuerid ][ playerid ][ 0 ] ), ref );
}
}
playerData[ issuerid ][ P_LAST_HIT ][ 0 ] = playerid;
}
else
{
new len, ref[ 64 ];
len = strfind( damageStr[ issuerid ][ 0 ], "~n~", true );
if ( len != -1 )
strmid( ref, damageStr[ issuerid ][ 0 ], len + 3, strlen( damageStr[ issuerid ][ 0 ] ) );
if ( !isnull( ref ) )
format( damageStr[ issuerid ][ 0 ], 128, "%s (%s) -%i~n~%s", playerName( playerid ), weaponNames[ weaponid ], floatround( damageHit[ issuerid ][ playerid ][ 0 ] ), ref );
else
format( damageStr[ issuerid ][ 0 ], 128, "%s (%s) -%i", playerName( playerid ), weaponNames[ weaponid ], floatround( damageHit[ issuerid ][ playerid ][ 0 ] ) );
}
PlayerTextDrawSetString( issuerid, damageText[ issuerid ][ 0 ], damageStr[ issuerid ][ 0 ] );
PlayerTextDrawShow( issuerid, damageText[ issuerid ][ 0 ] );
loopPlayers( otherid )
{
if ( GetPlayerState( otherid ) == PLAYER_STATE_SPECTATING && playerData[ otherid ][ P_SPECTATING ] == issuerid )
{
PlayerTextDrawSetString( otherid, damageText[ otherid ][ 0 ], damageStr[ issuerid ][ 0 ] );
PlayerTextDrawShow( otherid, damageText[ otherid ][ 0 ] );
playerData[ otherid ][ P_DAMAGE_INDEX ][ 0 ] = 5;
PlayerPlaySound( otherid, 17802, 0, 0, 0 );
}
}
// getting_damage
if ( issuerid != playerData[ playerid ][ P_LAST_HIT ][ 1 ] )
{
switch ( playerData[ playerid ][ P_HIT_ROWS ][ 1 ] )
{
case 0:
{
format( damageStr[ playerid ][ 1 ], 128, "%s (%s) -%i", playerName( issuerid ), weaponNames[ weaponid ], floatround( damageHit[ playerid ][ issuerid ][ 1 ] ) );
playerData[ playerid ][ P_HIT_ROWS ][ 1 ] ++;
}
case 1:
{
format( damageStr[ playerid ][ 1 ], 128, "%s (%s) -%i~n~%s", playerName( issuerid ), weaponNames[ weaponid ], floatround( damageHit[ playerid ][ issuerid ][ 1 ] ), damageStr[ playerid ][ 1 ] );
playerData[ playerid ][ P_HIT_ROWS ][ 1 ] ++;
}
case 2:
{
if ( strfind( damageStr[ playerid ][ 1 ], playerName( issuerid ), true ) != -1 )
{
new ref[ 64 ];
strmid( ref, damageStr[ playerid ][ 1 ], 0, strfind( damageStr[ playerid ][ 1 ], "~n~", true ) );
format( damageStr[ playerid ][ 1 ], 128, "%s (%s) -%i~n~%s", playerName( issuerid ), weaponNames[ weaponid ], floatround( damageHit[ playerid ][ issuerid ][ 1 ] ), ref );
}
else
{
format( damageStr[ playerid ][ 1 ], 128, "%s (%s) -%i~n~%s", playerName( issuerid ), weaponNames[ weaponid ], floatround( damageHit[ playerid ][ issuerid ][ 1 ] ), damageStr[ playerid ][ 1 ] );
playerData[ playerid ][ P_HIT_ROWS ][ 1 ] ++;
}
}
case 3:
{
new len, ref[ 64 ];
len = strfind( damageStr[ playerid ][ 1 ], "~n~", true );
strmid( ref, damageStr[ playerid ][ 1 ], 0, strfind( damageStr[ playerid ][ 1 ], "~n~", true, len + 3 ) );
format( damageStr[ playerid ][ 1 ], 128, "%s (%s) -%i~n~%s", playerName( issuerid ), weaponNames[ weaponid ], floatround( damageHit[ playerid ][ issuerid ][ 1 ] ), ref );
}
}
playerData[ playerid ][ P_LAST_HIT ][ 1 ] = issuerid;
}
else
{
new len, ref[ 64 ];
len = strfind( damageStr[ playerid ][ 1 ], "~n~", true );
if ( len != -1 )
strmid( ref, damageStr[ playerid ][ 1 ], len + 3, strlen( damageStr[ playerid ][ 1 ] ) );
if ( !isnull( ref ) )
format( damageStr[ playerid ][ 1 ], 128, "%s (%s) -%i~n~%s", playerName( issuerid ), weaponNames[ weaponid ], floatround( damageHit[ playerid ][ issuerid ][ 1 ] ), ref );
else
format( damageStr[ playerid ][ 1 ], 128, "%s (%s) -%i", playerName( issuerid ), weaponNames[ weaponid ], floatround( damageHit[ playerid ][ issuerid ][ 1 ] ) );
}
PlayerTextDrawSetString( playerid, damageText[ playerid ][ 1 ], damageStr[ playerid ][ 1 ] );
PlayerTextDrawShow( playerid, damageText[ playerid ][ 1 ] );
loopPlayers( otherid )
{
if ( GetPlayerState( otherid ) == PLAYER_STATE_SPECTATING && playerData[ otherid ][ P_SPECTATING ] == playerid )
{
PlayerTextDrawSetString( otherid, damageText[ otherid ][ 1 ], damageStr[ playerid ][ 1 ] );
PlayerTextDrawShow( otherid, damageText[ otherid ][ 1 ] );
playerData[ otherid ][ P_DAMAGE_INDEX ][ 1 ] = 5;
PlayerPlaySound( otherid, 1131, 0, 0, 0 );
}
}
playerData[ issuerid ][ P_DAMAGE_INDEX ][ 0 ] = 5;
playerData[ playerid ][ P_DAMAGE_INDEX ][ 1 ] = 5;
PlayerPlaySound( issuerid, 17802, 0, 0, 0 );
PlayerPlaySound( playerid, 1131, 0, 0, 0 );
}
if ( serverData[ started ] )
{
if ( playerData[ playerid ][ P_PLAYING ] )
{
new slot = findBarSlot( playerid, playerData[ playerid ][ P_TEAM ] );
setBarValue( playerData[ playerid ][ P_TEAM ], slot, ( barValue[ playerData[ playerid ][ P_TEAM ] ][ slot ] - damage ) );
loopPlayers( otherid )
{
if ( playerData[ otherid ][ P_CLASS ] == -1 )
TextDrawShowForPlayer( otherid, hpBar[ playerData[ playerid ][ P_TEAM ] ][ slot ][ 1 ] );
}
if ( serverData[ modetype ] == BASE || serverData[ modetype ] == ARENA )
{
if ( teamData[ playerData[ playerid ][ P_TEAM ] ][ TEAM_DMG_INDEX ] ) teamData[ playerData[ playerid ][ P_TEAM ] ][ TEAM_DMG_COMBO ] += damage;
else teamData[ playerData[ playerid ][ P_TEAM ] ][ TEAM_DMG_COMBO ] = damage;
teamData[ playerData[ playerid ][ P_TEAM ] ][ TEAM_DMG_INDEX ] = 4;
teamData[ playerData[ playerid ][ P_TEAM ] ][ TEAM_HEALTH ] -= damage;
new dmgStr[ 16 ];
format( dmgStr, sizeof( dmgStr ), "%s~h~~h~-%i", teamTxt( playerData[ playerid ][ P_TEAM ] ), floatround( teamData[ playerData[ playerid ][ P_TEAM ] ][ TEAM_DMG_COMBO ] ) );
TextDrawSetString( textDraws[ teamDamage ][ playerData[ playerid ][ P_TEAM ] ], dmgStr );
}
}
}
return true;
}
PHP код:
C:\Users\User\Desktop\hard.pwn(848) : error 017: undefined symbol "playerData"
C:\Users\User\Desktop\hard.pwn(848) : warning 215: expression has no effect
C:\Users\User\Desktop\hard.pwn(848) : error 001: expected token: ";", but found "]"
C:\Users\User\Desktop\hard.pwn(848) : error 029: invalid expression, assumed zero
C:\Users\User\Desktop\hard.pwn(848) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.