24.11.2015, 06:18
We have our objects (And removebuildings) in a filterscript. We're experiencing frequent crashes when we gmx our server - and we're positive this is caused by removebuildingforplayer.
As a result, we have tried multiple methods to try and fix this issue. We've tried a timer to load the objects after another, and we've tried a timer which loads the objects for each individual player when they connect, based on a delay.
Is there any work around for this known crash? We have around 150 RemoveBuildings, maybe a bit more.
As a result, we have tried multiple methods to try and fix this issue. We've tried a timer to load the objects after another, and we've tried a timer which loads the objects for each individual player when they connect, based on a delay.
Is there any work around for this known crash? We have around 150 RemoveBuildings, maybe a bit more.