Server keeps crashing with RemoveBuildingForPlayer.
#1

We have our objects (And removebuildings) in a filterscript. We're experiencing frequent crashes when we gmx our server - and we're positive this is caused by removebuildingforplayer.

As a result, we have tried multiple methods to try and fix this issue. We've tried a timer to load the objects after another, and we've tried a timer which loads the objects for each individual player when they connect, based on a delay.

Is there any work around for this known crash? We have around 150 RemoveBuildings, maybe a bit more.
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#2

I've tried once to remove that garage door in Michele's garage (CJ's girlfriend from singleplayer) and then replace them with server-side object so I can open and close them when I wanted. It caused the crash so I assume if you try to remove an object and then place some other on the same position or nearby, it will cause the crash.
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