[Ajuda] Ajuda AC
#1

Olб galera, Estou com Problemas para arrumar esse AC, "i" = "Playerid". Ele da debug do Player exato.. que esta com a arma, antes de dar kick, acho que estou setando as variaveis do modo certo..
PHP код:

new ArmaProibida[9][MAX_PLAYERS];
public 
OnGameModeInit() {
    
SetTimer("OnSecondTimer",1000,true);

PHP код:

public OnPlayerConnect(playerid) {
    
ArmaProibida[0][playerid] = 0;
    
ArmaProibida[1][playerid] = 0;
    
ArmaProibida[2][playerid] = 0;
    
ArmaProibida[3][playerid] = 0;
    
ArmaProibida[4][playerid] = 0;
    
ArmaProibida[5][playerid] = 0;
    
ArmaProibida[6][playerid] = 0;
    
ArmaProibida[7][playerid] = 0;
    
ArmaProibida[8][playerid] = 0;

PHP код:
forward OnSecondTimer();
public 
OnSecondTimer() {
    static 
tmp[5];
        if((
tmp[0] = GetPlayerWeapon(i)) != 0) {
            
tmp[0]= GetWeaponSlot(tmp[0]);
            
GetWeaponData(i,tmp[0],tmp[1],tmp[2]);
            
GetPlayerWeaponData(i,tmp[0],tmp[3],tmp[4]);
            
// Debug ant cheat de armas..
            
printf("SLOT:%i WeapData:%i pWeapData:%i WeapAData:%i pWeapAData:%i",tmp[0],tmp[1],tmp[3],tmp[2],tmp[4]);    
            if(
tmp[1] != tmp[3]) {
                if(
tmp[1] == 10) {
                    if(
ArmaProibida[0][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 11) {
                    if(
ArmaProibida[1][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 12) {
                    if(
ArmaProibida[2][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 13) {
                    if(
ArmaProibida[3][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 14) {
                    if(
ArmaProibida[4][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 15) {
                    if(
ArmaProibida[5][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 44) {
                    if(
ArmaProibida[6][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 45) {
                    if(
ArmaProibida[7][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 46) {
                    if(
ArmaProibida[8][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
            }
            
            if(
tmp[2] < tmp[4]) {
                if(
tmp[1] == 10) {
                    if(
ArmaProibida[0][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 11) {
                    if(
ArmaProibida[1][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 12) {
                    if(
ArmaProibida[2][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 13) {
                    if(
ArmaProibida[3][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 14) {
                    if(
ArmaProibida[4][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 15) {
                    if(
ArmaProibida[5][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 44) {
                    if(
ArmaProibida[6][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 45) {
                    if(
ArmaProibida[7][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
                if(
tmp[1] == 46) {
                    if(
ArmaProibida[8][i] == 1)
                    {
                        return 
1;
                    }
                    else {
                        
RemoveWeapon(itmp[3]); ACKick(i,"Hack Armas");
                    }
                }
            }
            
        }
    }
    return 
1;

PHP код:
stock givePlayerWeapon(playerid,weaponid,ammo) {
    if(
weaponid == 10) {
        
ArmaProibida[0][playerid] = 1;
    }
    if(
weaponid == 11) {
        
ArmaProibida[1][playerid] = 1;
    }
    if(
weaponid == 12) {
        
ArmaProibida[2][playerid] = 1;
    }
    if(
weaponid == 13) {
        
ArmaProibida[3][playerid] = 1;
    }
    if(
weaponid == 14) {
        
ArmaProibida[4][playerid] = 1;
    }
    if(
weaponid == 15) {
        
ArmaProibida[5][playerid] = 1;
    }
    if(
weaponid == 44) {
        
ArmaProibida[6][playerid] = 1;
    }
    if(
weaponid == 45) {
        
ArmaProibida[7][playerid] = 1;
    }
    if(
weaponid == 46) {
        
ArmaProibida[8][playerid] = 1;
    }
    static 
tmp;
    static 
str[20];
    
tmp    GetWeaponSlot(weaponid);
    
format(str,sizeof(str),"weaponslot_%d",tmp);
    
SetPVarInt(playerid,str,weaponid);
    
format(str,sizeof(str),"slotammo_%d",tmp);
    
SetPVarInt(playerid,str,GetPVarInt(playerid,str) + ammo);
    
GivePlayerWeapon(playerid,weaponid,ammo);

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#2

Revivendo o topico.. alguem me ajuda
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