28.09.2015, 19:36
Hello guys and girls,
I really don't have time to make a cool looking topic, so I will just keep it short
A long time ago I have coded an MTA to SA-MP map converter. The difference between this one and every other converter out there is that this one also generates "RemoveBuildingForPlayer" for the LOD objects.
Have you ever removed a world object and the texture from the object was still on the map? That's a LOD.
The converter was coded in PHP, it grabs information from the XML of the MTA Map and that's basically how it gets the coordinates of the objects.
You can access the converter in the link below, enjoy
https://nixtren.net/samp/mapconverter/
Please give feedback!
Source-code is available as well, but please note it doesn't follow any code quality standards, so I don't recommend it for studies.
I really don't have time to make a cool looking topic, so I will just keep it short
A long time ago I have coded an MTA to SA-MP map converter. The difference between this one and every other converter out there is that this one also generates "RemoveBuildingForPlayer" for the LOD objects.
Have you ever removed a world object and the texture from the object was still on the map? That's a LOD.
The converter was coded in PHP, it grabs information from the XML of the MTA Map and that's basically how it gets the coordinates of the objects.
You can access the converter in the link below, enjoy
https://nixtren.net/samp/mapconverter/
Please give feedback!
Source-code is available as well, but please note it doesn't follow any code quality standards, so I don't recommend it for studies.