Server Crashed
#1

Hi !

My server has been stopped, I don't know why.

Crashdetect logs:

Code:
[19:07:40] [connection] 62.133.162.140:45809 requests connection cookie.
[19:07:41] [connection] incoming connection: 62.133.162.140:45809 id: 12
[19:07:42] [join] finat has joined the server (12:62.133.162.140)
[19:07:42] Player finat (12) reports client version: 0.3.7
[19:07:50] [debug] Run time error 4: "Array index out of bounds"
[19:07:50] [debug]  Accessing element at index 612 past array upper bound 611
[19:07:50] [debug] AMX backtrace:
[19:07:50] [debug] #0 000bfcd4 in saveDealer (id=612) at D:server\gamemodes\gmi.pwn:13246
[19:07:50] [debug] #1 0022c818 in public SaveData () at D:server\gamemodes\gmi.pwn:38754
[19:08:08] [debug] Run time error 4: "Array index out of bounds"
[19:08:08] [debug]  Accessing element at index 65535 past array upper bound 999
[19:08:08] [debug] AMX backtrace:
[19:08:08] [debug] #0 000a0f40 in public OnPlayerTakeDamage (playerid=5, issuerid=65535, Float:amount=0.23100, weaponid=50, bodypart=3) at D:\server\gamemodes\gmi.pwn:11154
[19:08:08] [debug] Run time error 4: "Array index out of bounds"
[19:08:08] [debug]  Accessing element at index 65535 past array upper bound 999
[19:08:08] [debug] AMX backtrace:
[19:08:08] [debug] #0 000a0f40 in public OnPlayerTakeDamage (playerid=5, issuerid=65535, Float:amount=0.28050, weaponid=50, bodypart=3) at D:\server\gamemodes\gmi.pwn:11154
[19:08:08] [debug] Run time error 4: "Array index out of bounds"
[19:08:08] [debug]  Accessing element at index 65535 past array upper bound 999
[19:08:08] [debug] AMX backtrace:
[19:08:08] [debug] #0 000a0f40 in public OnPlayerTakeDamage (playerid=5, issuerid=65535, Float:amount=0.19800, weaponid=50, bodypart=3) at D:\server\gamemodes\gmi.pwn:11154
[19:08:08] [debug] Run time error 4: "Array index out of bounds"
[19:08:08] [debug]  Accessing element at index 65535 past array upper bound 999
[19:08:08] [debug] AMX backtrace:
[19:08:08] [debug] #0 000a0f40 in public OnPlayerTakeDamage (playerid=5, issuerid=65535, Float:amount=0.24750, weaponid=50, bodypart=3) at D:\server\gamemodes\gmi.pwn:11154
[19:08:08] [debug] Run time error 4: "Array index out of bounds"
[19:08:08] [debug]  Accessing element at index 65535 past array upper bound 999
[19:08:08] [debug] AMX backtrace:
[19:08:08] [debug] #0 000a0f40 in public OnPlayerTakeDamage (playerid=5, issuerid=65535, Float:amount=0.18150, weaponid=50, bodypart=3) at D:\server\gamemodes\gmi.pwn:11154
[19:08:15] [server] [cmd] Alexy (ID 10): /lock
[19:08:19] [server] [cmd] Alexy (ID 10): /lock
[19:08:23] [server] [cmd] Robotz (ID 7): /buycar
[19:08:42] [server] [cmd] Gery (ID 5): /usedrugs
[19:08:51] [chat] [RobotX_YT]: helpa
[19:08:56] [abd] skipping 'jojo' and(or) 'TheRules' due to packetloss being above 0.8
[19:08:56] [abd] skipping 'jojo' and(or) 'TheRules' due to packetloss being above 0.8
[19:08:56] [debug] Server crashed while executing gmi.amx
[19:08:56] [debug] AMX backtrace:
[19:08:56] [debug] #0 0000000c in public AB_OnPlayerStateChange (playerid=9, newstate=7, oldstate=1) at <unknown file>:0
[19:08:56] [debug] #1 0001f158 in public OnPlayerStateChange (playerid=9, newstate=7, oldstate=1) at D:\server\pawno\include\OPA.inc:81
What do I have to do?
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#2

Include problem here, show your OnPlayerStateChange Callback
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#3

Quote:
Originally Posted by ALiScripter
View Post
Include problem here, show your OnPlayerStateChange Callback
Do i have to change that include?

For example, i receive this:

Code:
[23:08:08] [debug] #0 000c57c0 in public AB_OnPlayerDeath (playerid=7, killerid=65535, reason=54) at D:\server\gamemodes\gmi.pwn:13633
[23:08:08] [debug] #1 0001f04c in public fk_OnPlayerDeath (playerid=7, killerid=65535, reason=54) at D:\server\pawno\include\OPA.inc:71
[23:08:08] [debug] #2 00017a48 in public OnPlayerDeath (playerid=7, killerid=65535, reason=54) at D:\server\pawno\include\OnPlayerFakeKill.inc:47
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