[Map] Simple Lounge/bar/restaurant.
#1

Hey guys,

I made a simple lounge/bar/restaurant map. Its inside the building next to the red hotel/motel in LS.

You could make a vip tele or just a normal tele. I made no normal way up so you could make it some what exclusieve.

My second map and Please give me some rep+ and feedback!






Код:
CreateObject(2780,2024.1000000,1556.9000000,18.8000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (1)
CreateObject(2780,2033.7000000,1556.9000000,18.5000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (2)
CreateObject(3461,2025.9000000,1557.0000000,27.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (1)
CreateObject(3461,2031.5996000,1557.0000000,27.5000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (2)
CreateObject(1337,2027.7683100,1559.1906700,24.3899800,0.0000000,0.0000000,0.0000000); //object(binnt07_la) (2)
CreateObject(1828,-2565.1001000,1348.9000000,27.9000000,0.0000000,0.0000000,0.0000000); //object(man_sdr_rug) (1)
CreateObject(3038,-2558.1001000,1358.7000000,30.9000000,0.0000000,0.0000000,0.0000000); //object(ct_lanterns) (1)
CreateObject(2596,-2563.2000000,1348.6000000,30.1000000,0.0000000,0.0000000,221.9950000); //object(cj_sex_tv) (3)
CreateObject(801,-2562.8999000,1359.6000000,31.3000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush01) (1)
CreateObject(804,-2565.6001000,1355.5000000,32.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush10) (1)
CreateObject(814,-2565.0000000,1358.5000000,33.4000000,0.0000000,0.0000000,0.0000000); //object(genveg_bush18) (1)
CreateObject(14608,-2628.1001000,1405.0000000,7.2000000,0.0000000,0.0000000,206.0000000); //object(triad_buddha01) (1)
CreateObject(16776,-2639.0000000,1408.6000000,22.9000000,0.0000000,0.0000000,0.0000000); //object(des_cockbody) (1)
CreateObject(1248,-2624.6001000,1413.1000000,8.8000000,0.0000000,0.0000000,14.0000000); //object(bonus) (1)
CreateObject(2780,-2624.0000000,1413.2000000,17.2000000,0.0000000,0.0000000,0.0000000); //object(cj_smoke_mach) (3)
CreateObject(3525,-2626.3000000,1412.6000000,9.7000000,0.0000000,0.0000000,12.0000000); //object(exbrtorch01) (1)
CreateObject(3525,-2623.3000000,1413.4000000,9.7000000,0.0000000,0.0000000,11.9970000); //object(exbrtorch01) (2)
CreateObject(3461,-2627.3999000,1410.1000000,7.7000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (3)
CreateObject(3461,-2620.7998000,1412.2002000,7.7000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (4)
CreateObject(3461,-2630.7000000,1401.0000000,7.7000000,0.0000000,0.0000000,0.0000000); //object(tikitorch01_lvs) (5)
CreateObject(3472,-2600.1001000,1410.6000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (5)
CreateObject(3472,-2583.1001000,1398.9000000,6.2000000,0.0000000,0.0000000,0.0000000); //object(circuslampost03) (6)
CreateObject(2898,-2624.3000000,1410.9000000,6.1000000,0.0000000,0.0000000,16.0000000); //object(funturf_law) (1)
CreateObject(2898,-2628.1001000,1409.8000000,6.1000000,0.0000000,0.0000000,15.9960000); //object(funturf_law) (2)
CreateObject(2898,-2621.8999000,1412.2000000,6.1000000,0.0000000,0.0000000,41.9960000); //object(funturf_law) (4)
CreateObject(948,-2622.8000000,1413.1000000,6.1000000,0.0000000,0.0000000,20.0000000); //object(plant_pot_10) (1)
CreateObject(948,-2626.5000000,1412.0000000,6.1000000,0.0000000,0.0000000,19.9950000); //object(plant_pot_10) (2)
CreateObject(3095,2246.7000000,-1123.2000000,38.6000000,0.0000000,0.0000000,340.0000000); //object(a51_jetdoor) (5)
CreateObject(1653,2244.7000000,-1127.1000000,39.8000000,0.0000000,0.0000000,340.0000000); //object(fencehaitism) (1)
CreateObject(2898,2244.5000000,-1120.9000000,39.2000000,0.0000000,0.0000000,340.0000000); //object(funturf_law) (5)
CreateObject(2898,2248.3000000,-1122.3000000,39.2000000,0.0000000,0.0000000,339.9990000); //object(funturf_law) (6)
CreateObject(2898,2248.1001000,-1125.6000000,39.2000000,0.0000000,0.0000000,339.9990000); //object(funturf_law) (7)
CreateObject(2898,2244.3000000,-1124.2000000,39.2000000,0.0000000,0.0000000,339.9990000); //object(funturf_law) (8)
CreateObject(2898,2243.7000000,-1124.1000000,39.3000000,0.0000000,0.0000000,339.9990000); //object(funturf_law) (9)
CreateObject(2898,2250.5000000,-1122.8000000,39.2000000,0.0000000,0.0000000,339.9990000); //object(funturf_law) (10)
CreateObject(16151,2247.7000000,-1120.1000000,39.5000100,0.0000000,0.0000000,70.0000000); //object(ufo_bar) (2)
CreateObject(1545,2244.8999000,-1118.2000000,40.7000000,0.0000000,0.0000000,344.0000000); //object(cj_b_optic1) (1)
CreateObject(2601,2245.3999000,-1120.2000000,40.2000000,0.0000000,0.0000000,0.0000000); //object(cj_juice_can) (1)
CreateObject(2871,2249.0000000,-1119.9000000,39.2000000,0.0000000,0.0000000,340.0000000); //object(cj_ss_3_r) (1)
CreateObject(2241,2250.8000000,-1121.4000000,40.6000000,0.0000000,0.0000000,0.0000000); //object(plant_pot_5) (2)
CreateObject(638,2248.7000000,-1125.6000000,39.9000000,0.0000000,0.0000000,70.0000000); //object(kb_planter_bush) (1)
CreateObject(638,2243.1001000,-1123.6000000,40.0000000,0.0000000,0.0000000,70.0000000); //object(kb_planter_bush) (2)
CreateObject(2799,2242.1001000,-1124.9000000,39.8000000,0.0000000,0.0000000,10.0000000); //object(castable2) (1)
CreateObject(2799,2243.3999000,-1125.3000000,39.8000000,0.0000000,0.0000000,9.9980000); //object(castable2) (2)
CreateObject(2799,2248.8999000,-1127.5000000,39.7000000,0.0000000,0.0000000,9.9980000); //object(castable2) (3)
CreateObject(2898,2248.1006000,-1125.5996000,39.2000000,0.0000000,0.0000000,339.9990000); //object(funturf_law) (11)
CreateObject(2799,2247.3000000,-1126.9000000,39.7000000,0.0000000,0.0000000,9.9980000); //object(castable2) (4)
CreateObject(2799,2249.8000000,-1124.5000000,39.7000000,0.0000000,0.0000000,9.9980000); //object(castable2) (5)
CreateObject(2799,2248.3999000,-1124.0000000,39.7000000,0.0000000,0.0000000,9.9980000); //object(castable2) (6)
CreateObject(2799,2248.4004000,-1124.0000000,39.7000000,0.0000000,0.0000000,10.0000000); //object(castable2) (7)
CreateObject(2799,2243.0000000,-1122.2000000,39.8000000,0.0000000,0.0000000,9.9980000); //object(castable2) (9)
CreateObject(2799,2244.3999000,-1122.5000000,39.8000000,0.0000000,0.0000000,9.9980000); //object(castable2) (8)
CreateObject(3525,2251.0000000,-1122.4000000,42.9000000,0.0000000,0.0000000,258.0000000); //object(exbrtorch01) (3)
CreateObject(3525,2241.5000000,-1124.0000000,42.0000000,0.0000000,0.0000000,65.9950000); //object(exbrtorch01) (4)
CreateObject(3525,2243.6006000,-1118.5000000,41.7000000,0.0000000,0.0000000,65.9950000); //object(exbrtorch01) (5)
CreateObject(3525,2248.8999000,-1128.6000000,42.8000000,0.0000000,0.0000000,257.9970000); //object(exbrtorch01) (6)
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#2

too simple, anyways good work
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#3

It was not supposed to be complex
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#4

Looking for a little realism, there is no access or access door. Soil texture has overlap further, color of carpet is too exaggerated. Good work but must pay attention with the details in next time.
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#5

thanks for the feedback
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