05.08.2015, 22:37
Im getting
[01:25:20] [debug] Run time error 4: "Array index out of bounds"
[01:25:20] [debug] Accessing element at index 65535 past array upper bound 999
[01:25:20] [debug] Run time error 4: "Array index out of bounds"
[01:25:20] [debug] Accessing element at index 65535 past array upper bound 999
pawn Код:
public OnPlayerDeath(playerid, killerid, reason)
{
TextDrawHideForPlayer(playerid, AnimHelpTD);
PlayerInfo[playerid][pDeaths] ++, PlayerInfo[killerid][pKills] ++;
if(killerid != INVALID_PLAYER_ID)
{
if(IsBlooding[playerid] != 1)
{
if(PlayerInfo[killerid][pMember] == 1 && PlayerInfo[playerid][pWanted] != 0)
{
new string[456];
GameTextForPlayer(killerid, "~R~Fugar prins", 5000, 3);
new minutes;
if(PlayerInfo[playerid][pWanted] == 1) { minutes = 5; }
if(PlayerInfo[playerid][pWanted] == 2) { minutes = 10; }
if(PlayerInfo[playerid][pWanted] == 3) { minutes = 15; }
if(PlayerInfo[playerid][pWanted] == 4) { minutes = 20; }
if(PlayerInfo[playerid][pWanted] == 5) { minutes = 25; }
if(PlayerInfo[playerid][pWanted] == 6) { minutes = 30; }
PlayerInfo[playerid][pJailed] = 1;
PlayerInfo[playerid][pJailTime] = minutes;
new cash = 900 * PlayerInfo[playerid][pWanted] + random(3000);
PlayerInfo[playerid][pWanted] = 0;
SetPlayerWantedLevel(playerid, 0);
SafeGivePlayerMoney(killerid, 5000);
SafeGivePlayerMoney(playerid, - 5000);
GameTextForPlayer(killerid, "~R~Runner killed~N~Bonus ~G~5000$", 2000, 3);
PlayerTextDrawHide(playerid, DecreaseWanted[playerid]);
SafeGivePlayerMoney(killerid, cash);
format(string,sizeof(string),"* Ai fost bгgat la inchisoare din pгcate pentru %d minute", minutes);
SendClientMessage(playerid, COLOR_LIGHTRED, string);
new Random = random(sizeof(RandomSpawnsJail));
SetPlayerPos(playerid, RandomSpawnsJail[Random][0], RandomSpawnsJail[Random][1], RandomSpawnsJail[Random][2]);
SetPlayerInterior(playerid,6);
Cuffed[playerid] = 0;
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_NONE);
PlayerInfo[killerid][fActivity] ++;
ResetGuns(playerid);
SetPlayerVirtualWorld(playerid, 0);
TogglePlayerControllable(playerid, 1);
}
}
}
if(Ladder1Timer[playerid])
{
KillTimer(Ladder1Timer[playerid]);
KillTimer(Ladder1Timer2[playerid]);
Laddering[playerid] = 0;
}
if(IsWorking[playerid] == 1)
{
OpresteMunca(playerid);
}
if(dVehicleUsing[playerid] == 1)
{
SetPlayerWeatherEx(playerid, worldtimeid);
SetPlayerTimeEx(playerid,hourtimeid,0);
KillTimer(dVehTimer[playerid]);
dVehicleTunned[playerid] = 0;
dVehicleUsing[playerid] = 0;
CancelSelectTextDraw(playerid);
ClockShow(playerid);
TextDrawHideForPlayer(playerid, DealershipHUD0);
TextDrawHideForPlayer(playerid, DealershipHUD1);
TextDrawHideForPlayer(playerid, DealershipHUD2);
TextDrawHideForPlayer(playerid, DealershipHUD3);
TextDrawHideForPlayer(playerid, DealershipHUD4);
TextDrawHideForPlayer(playerid, DealershipHUD5);
TextDrawHideForPlayer(playerid, DealershipHUD6);
TextDrawHideForPlayer(playerid, DealershipHUD7);
TextDrawHideForPlayer(playerid, DealershipHUD8);
TextDrawHideForPlayer(playerid, DealershipHUD9);
TextDrawHideForPlayer(playerid, DealershipHUD10);
TextDrawHideForPlayer(playerid, DealershipHUD11);
TextDrawHideForPlayer(playerid, DealershipHUD12);
TextDrawHideForPlayer(playerid, DealershipHUD13);
PlayerTextDrawHide(playerid, DealershipPD0[playerid]);
PlayerTextDrawHide(playerid, DealershipPD2[playerid]);
SetPlayerVirtualWorld(playerid , 0 );
DestroyVehicle(VehiculDS[playerid]);
}
if(IsBlooding[playerid] && IsBlooding[killerid] == 1)
{
BloodScore[killerid] ++;
}
if(IsHavingBlowjob[playerid] == 1)
{
if(IsHavingBlowjobFrom[playerid] == 2)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
ClearActorAnimations(whorenpc2);
DestroyActor(whorenpc2);
whorenpc2 = CreateActor(245, 1928.7070,-2111.6855,13.6953,357.9971 );
whorenpc2busy = 0;
TogglePlayerControllable(playerid, 1);
IsHavingBlowjob[playerid] = 0;
KillTimer(whorenpctimer[playerid]);
IsHavingBlowjobFrom[playerid] = 0;
}
if(IsHavingBlowjobFrom[playerid] == 1)
{
SetCameraBehindPlayer(playerid);
ClearActorAnimations(whorenpc1);
DestroyActor(whorenpc1);
whorenpc1 = CreateActor(152, 480.6221,-26.3759,1003.1094,344.5060);
whorenpc1busy = 0;
IsHavingBlowjob[playerid] = 0;
IsHavingBlowjobFrom[playerid] = 0;
KillTimer(whorenpctimer[playerid]);
}
if(IsHavingBlowjobFrom[playerid] == 3)
{
SetCameraBehindPlayer(playerid);
ClearAnimations(playerid);
ClearActorAnimations(whorenpc3);
DestroyActor(whorenpc3);
whorenpc2 = CreateActor(64,107.1006,-1521.7814,7.3448,145.3264);
whorenpc3busy = 0;
TogglePlayerControllable(playerid, 1);
IsHavingBlowjob[playerid] = 0;
IsHavingBlowjobFrom[playerid] = 0;
KillTimer(whorenpctimer[playerid]);
}
}
if(IsBuyingSkin[playerid] == 1)
{
ClockShow(playerid);
HideSkinTextdraws(playerid);
SetPlayerSkin(playerid,PlayerInfo[playerid][pChar]);
SetCameraBehindPlayer(playerid);
SetPlayerVirtualWorld(playerid, 0);
CancelSelectTextDraw(playerid);
IsBuyingSkin[playerid] = 0;
}
if(IsUsingAmmo[playerid] == 1)
{
ClockShow(playerid);
IsUsingAmmo[playerid] = 0;
CancelSelectTextDraw(playerid);
HideGunAmmoTextdraws(playerid);
SetCameraBehindPlayer(playerid);
TogglePlayerControllable(playerid, 1);
DestroyPlayerObject(playerid, arma1[playerid]);
DestroyPlayerObject(playerid, arma2[playerid]);
DestroyPlayerObject(playerid, arma3[playerid]);
DestroyPlayerObject(playerid, arma4[playerid]);
DestroyPlayerObject(playerid, arma5[playerid]);
DestroyPlayerObject(playerid, arma6[playerid]);
DestroyPlayerObject(playerid, arma7[playerid]);
DestroyPlayerObject(playerid, arma8[playerid]);
DestroyPlayerObject(playerid, arma9[playerid]);
DestroyPlayerObject(playerid, arma10[playerid]);
DestroyPlayerObject(playerid, arma11[playerid]);
DestroyPlayerObject(playerid, arma12[playerid]);
DestroyPlayerObject(playerid, arma13[playerid]);
}
new caller = Mobile[playerid];
if(caller != -1)
{
SendClientMessage(caller, COLOR_GRAD2, " The line just went dead....");
CellTime[caller] = 0;
CellTime[playerid] = 0;
Mobile[caller] = -1;
Mobile[playerid] = -1;
CellTime[playerid] = 0;
}
killerid = INVALID_PLAYER_ID;
return 1;
}