25.07.2015, 22:47
Meu Sistema de Salvamento Tem Hora Que Salva e Tem Hora Que Nao Salvar Vou Postar Ele Correto Aki !
PHP код:
//----------[TOP DA GM]--------//
enum Info
{
Matou,
Morreu,
Score,
};
new pInfo[MAX_PLAYERS][Info];
//----------[OnGameModeInit]--------//
SetTimer("info", 1000, 1);
//----------[OnPlayerConnect]-----//
AS TEXT '-'
//----------[OnPlayerDeath]--------//
pInfo[killerid][Matou]++;
pInfo[playerid][Morreu]++;
//--------[FINAL DA GM PARA MOSTRAR]-------//
forward info(playerid);
public info(playerid)
{
new STR[128], str2[128], str3[128], str4[128], str5[128];
format(STR, sizeof(STR), "~b~Matou:~w~ %d", pInfo[playerid][Matou]);
PlayerTextDrawSetString(playerid, INFO[2][playerid], STR);
format(str3, sizeof(str3), "~b~Morreu:~w~ %d", pInfo[playerid][Morreu]);
PlayerTextDrawSetString(playerid, INFO[3][playerid], str3);
format(str2, sizeof(str2), "~b~Score:~w~ %d",GetPlayerScore(playerid));
PlayerTextDrawSetString(playerid, INFO[5][playerid], str2);
format(str4, sizeof(str4), "~b~Nick:~w~ %s",PlayerName(playerid));
PlayerTextDrawSetString(playerid, INFO[6][playerid], str4);
format(str5, sizeof(str5), "Seje Bem Vindo Ao Servidor ~b~%s ~w~Para Algumas Informaзoes Use /regras & /comandos",PlayerName(playerid));
PlayerTextDrawSetString(playerid, Tela_LoginNome[playerid], str5);
return 1;
}
//-----------------[Salvando & Carregando]--------------------//
stock SalvarPlayer(playerid)
{
GetPlayerName(playerid, Nome, sizeof(Nome));
format(String, sizeof(String), CONTAS, Nome);
DOF2::SetInt(String,"Dinheiro", GetPlayerMoney(playerid));
Skin[playerid] = GetPlayerSkin(playerid);
DOF2::SetInt(String,"Skin", Skin[playerid]);
DOF2::SetInt(String,"Logou", Logou[playerid]);
DOF2_SetInt(String, "Morreu", pInfo[playerid][Morreu]);
DOF2_SetInt(String, "Matou", pInfo[playerid][Matou]);
DOF2_SetInt(String,"Score", GetPlayerScore(playerid));
getdate(Ano[playerid], Mes[playerid], Dia[playerid]);
gettime(Hora[playerid], Minuto[playerid]);
DOF2::SetInt(String, "Minuto", Minuto[playerid]);
DOF2::SetInt(String, "Hora", Hora[playerid]);
DOF2::SetInt(String, "Dia", Dia[playerid]);
DOF2::SetInt(String, "Mкs", Mes[playerid]);
DOF2::SetInt(String, "Ano", Ano[playerid]);
DOF2::SaveFile();
Desaparece(playerid);
SetupPlayerForClassSelection(playerid);
return true;
}
stock CarregarPlayer(playerid)
{
GetPlayerName(playerid, Nome, sizeof(Nome));
format(String, sizeof(String), CONTAS, Nome);
GivePlayerMoney(playerid, DOF2::GetInt(String,"Dinheiro"));
Skin[playerid] = DOF2::GetInt(String, "Skin");
SetPlayerSkin(playerid, Skin[playerid]);
SetPlayerScore(playerid, DOF2_GetInt(String,"Score"));
pInfo[playerid][Matou] = DOF2_GetInt(String, "Matou");
pInfo[playerid][Morreu] = DOF2_GetInt(String, "Morreu");
Logou[playerid] = DOF2::GetInt(String, "Logou");
Minuto[playerid] = DOF2::GetInt(String, "Minuto");
Hora[playerid] = DOF2::GetInt(String, "Hora");
Dia[playerid] = DOF2::GetInt(String, "Dia");
Mes[playerid] = DOF2::GetInt(String, "Mкs");
Ano[playerid] = DOF2::GetInt(String, "Ano");
DOF2::SaveFile();
Desaparece(playerid);
SetupPlayerForClassSelection(playerid);
return true;
}