24.07.2015, 21:40
Please, If you don't know what are you talking about don't reply, Or at-least try it before posting
First question, where does the local variables get saved and the global one, I already know the local get saved on the "heap/stack" which I think is the "memory" or "Ram", but what about the global ?
an example
from my perspective, the timer makes a new variable every second, and sets it to zero, then pass the health to it, so the global would be better, but I'm not sure
Second question: I've been trying to use an enum for sorting stuff, like dialog ids, without having to track them manually, but it gave me an error while using it inside another enum, like this
When I use a define it works, but when I use an enum it doesn't, should this enum be like an integer, all it does is replacing "BLABLA1" to a number ?
thanks for your feedback
First question, where does the local variables get saved and the global one, I already know the local get saved on the "heap/stack" which I think is the "memory" or "Ram", but what about the global ?
an example
pawn Code:
new Float:vehiclehealth;//this
forward VehicleTimer();
public VehicleTimer()
{
new Float:vehiclehealth;//or this
GetVehicleHealth(randomvehicleid, vehiclehealth);
}
Second question: I've been trying to use an enum for sorting stuff, like dialog ids, without having to track them manually, but it gave me an error while using it inside another enum, like this
pawn Code:
enum
{
BLABLA1 = 0,
BLABLA2,
MAX_BLABLAS
}
/*
#define BLABLA1 0
#define BLABLA2 1
#define MAX_BLABLAS 2
*/
enum blabla
{
PlayerText:bbla[MAX_BLABLAS],
}
new Bla[MAX_PLAYERS][blabla];
public OnPlayerConnect(playerid)
{
PlayerTextDrawShow(playerid, Bla[playerid][bbla][BLABLA1]);//warning 213: tag mismatch
return 1;
}
thanks for your feedback