Other person driving a car looks like not driving a car?
#1

So I just noticed this thing in my server. When I enter as a driver I can drive the car around, but anyone else can't see me driving, just sitting on the seat. Also I can't see anyone else driving, I entered friend's vehicle as passenger, he was just standing still in my screen, but suddenly the textures started to disappear and he said he was driving away. What is this?
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#2

This is a problem on your end. I suggest first, reinstalling SAMP if that doesn't fix the issue reinstall GTA:SA.
Odd's are you will have to reinstall your game inorder to fix the issue.
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#3

I'm talking about my server. I can see others and others can see me driving on other servers. I don't understand what would cause this.
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#4

Sounds like an issue with OnPlayerUpdate.. Anticheat system maybe, or just a bad connection.
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#5

I'm having a home host, but it's a 100 MB fibre optic. No connection problems. Running server on SSD. I don't have much of code under OnPlayerUpdate, only these:
pawn Код:
public OnPlayerUpdate(playerid)
{
    if(gPlayerInfo[playerid][pTeam] == TEAM_MARINES)
    {
        AvoidSAMAttacksOnPlayer(playerid, usabasesam);
    }
    else if(gPlayerInfo[playerid][pTeam] != TEAM_MARINES)
    {
        EnableSAMAttacksOnPlayer(playerid, usabasesam);
    }
    if(IsSAMMissileChasing(playerid) && samwarning[playerid] == 0)
    {
        SendClientMessage(playerid, RED, "**RADAR WARNING:::SAM TARGETED**");
        samwarning[playerid] = 1;
        PlayerPlaySound(playerid,1138,0.0,0.0,0.0);
        SetTimerEx("SamWarnTimer", 3000, 0, "i", playerid);
    }
    if(!IsPlayerInAnyVehicle(playerid))
    {
        AvoidSAMAttacksOnPlayer(playerid, usabasesam);
    }
    //SAM targeting only aircraft & not marines
    new isincar = GetPlayerState(playerid);
    if(isincar == PLAYER_STATE_DRIVER || isincar == PLAYER_STATE_PASSENGER)
    {
        if(gPlayerInfo[playerid][pTeam] == TEAM_MARINES) return 0;
        if(GetVehicleModel(GetPlayerVehicleID(playerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 425 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 447 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 432 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 548 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 417 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 487 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 488 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 497 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 563 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 469 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 460 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 476 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 511 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 512 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 513 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 519 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 553 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 577 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 592 ||
        GetVehicleModel(GetPlayerVehicleID(playerid)) == 593)
        {
            EnableSAMAttacksOnPlayer(playerid, usabasesam);
        }
        else AvoidSAMAttacksOnPlayer(playerid, usabasesam);
    }
    return 1;
}
Got any ideas?
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#6

pawn Код:
if(gPlayerInfo[playerid][pTeam] == TEAM_MARINES) return 0;
Never return 0 on onplayerupdate, it'll act like you aren't there.
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#7

Код:
if(gPlayerInfo[playerid][pTeam] == TEAM_MARINES) return 0;
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#8

So I could use continue; instead of return 0; ?
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#9

No, just check the opposite state and open a bracket after it, I've optimized this code for you, uncompiled though

pawn Код:
public OnPlayerUpdate(playerid)
{
    if(gPlayerInfo[playerid][pTeam] == TEAM_MARINES || !IsPlayerInAnyVehicle(playerid))         AvoidSAMAttacksOnPlayer(playerid, usabasesam);
    else if(gPlayerInfo[playerid][pTeam] != TEAM_MARINES)                                       EnableSAMAttacksOnPlayer(playerid, usabasesam);

    if(IsSAMMissileChasing(playerid) && samwarning[playerid] == 0)
    {
        SendClientMessage(playerid, RED, "**RADAR WARNING:::SAM TARGETED**");
        samwarning[playerid] = 1;
        PlayerPlaySound(playerid,1138,0.0,0.0,0.0);
        SetTimerEx("SamWarnTimer", 3000, 0, "i", playerid);
    }
   
    //SAM targeting only aircraft & not marines
    new state = GetPlayerState(playerid);
    if(gPlayerInfo[playerid][pTeam] != TEAM_MARINES && (state == PLAYER_STATE_DRIVER || state == PLAYER_STATE_PASSENGER))
    {
        switch(GetVehicleModel(GetPlayerVehicleID(playerid))
        {
            case 520, 425, 447, 432, 548, 417, 487, 488, 497, 563, 469, 460, 476, 511, 512, 513, 519, 553, 577, 592, 593:
            {
                EnableSAMAttacksOnPlayer(playerid, usabasesam);
            }
            default:
            {
                AvoidSAMAttacksOnPlayer(playerid, usabasesam);
            }
        }
    }
    return 1;
}
Also incase you wanna use it as a timer
pawn Код:
public OnGameModeInit()
{
    SetTimer("OneSecondTimer", 1000, 1);
        return 1;
}

forward OneSecondTimer();
public OneSecondTimer()
{
    for(new playerid; playerid<MAX_PLAYERS; playerid++)//You should use foreach or playerpoolsize(0.3.7 R2) instead
    {
        if(gPlayerInfo[playerid][pTeam] == TEAM_MARINES || !IsPlayerInAnyVehicle(playerid))         AvoidSAMAttacksOnPlayer(playerid, usabasesam);
        else if(gPlayerInfo[playerid][pTeam] != TEAM_MARINES)                                       EnableSAMAttacksOnPlayer(playerid, usabasesam);

        if(IsSAMMissileChasing(playerid) && samwarning[playerid] == 0)
        {
            SendClientMessage(playerid, RED, "**RADAR WARNING:::SAM TARGETED**");
            samwarning[playerid] = 1;
            PlayerPlaySound(playerid,1138,0.0,0.0,0.0);
            SetTimerEx("SamWarnTimer", 3000, 0, "i", playerid);
        }

        //SAM targeting only aircraft & not marines
        new state = GetPlayerState(playerid);
        if(gPlayerInfo[playerid][pTeam] != TEAM_MARINES && (state == PLAYER_STATE_DRIVER || state == PLAYER_STATE_PASSENGER))
        {
            switch(GetVehicleModel(GetPlayerVehicleID(playerid))
            {
                case 520, 425, 447, 432, 548, 417, 487, 488, 497, 563, 469, 460, 476, 511, 512, 513, 519, 553, 577, 592, 593:
                {
                    EnableSAMAttacksOnPlayer(playerid, usabasesam);
                }
                default:
                {
                    AvoidSAMAttacksOnPlayer(playerid, usabasesam);
                }
            }
        }
    }
    return 1;
}
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#10

Omg why didn't I think about switch! The method I used probably was the issue and I'll test the now one asap. Thanks a lot!
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