Posts: 1,547
Threads: 122
Joined: Jun 2014
Reputation:
0
Im not able to figure out why do we destroy textdraws under OnGameModeExit() or filterscript one.
When the gamemode is shutting down why care destroying it?
Sorry for my bad english.
Posts: 511
Threads: 13
Joined: Jun 2012
Reputation:
0
i think be cause it contributes in gm performance consumption, or when it ends while textdraws are still not destroyed / when server starts again, it starts slowly?
i'm not sure about this(i think it's false) .. but that's what i guess
actually, i just say "get rid of the thing you don't need better"
Posts: 1,547
Threads: 122
Joined: Jun 2014
Reputation:
0
13.06.2015, 16:57
(
Последний раз редактировалось Ritzy2K; 13.06.2015 в 16:57.
Причина: typo lulz
)
Why will the servet start slowly? textdraws arent saved anywhere? it should destroy them itself when gamemode shuts down cause when gamemode is restarted textdraws are re created?
i think they just consume lines in the script... i dont find any reason to destroy them.
Posts: 173
Threads: 39
Joined: Dec 2010
Reputation:
0
Limit? If you will do GMX.
Posts: 511
Threads: 13
Joined: Jun 2012
Reputation:
0
public textdraws don't destroy themselves automatically, but player textdraws do
so, when the server ends, it means everything ends, and so, since the general textdraws don't destroy themselves, you have to do it
Posts: 1,547
Threads: 122
Joined: Jun 2014
Reputation:
0
How? so why are they created Again in OnGameModeInit when they werent even destroyed?
How come they save themself?
Posts: 1,547
Threads: 122
Joined: Jun 2014
Reputation:
0
anyone else? i cant really figure out.