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If I were to say have mapped a bus, and I want to rotate multiple objects facing angle 341.0 without them mixing up within eachother or whatsoever. How can I do this?
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I would say select a parent object and then attach any children with AttachObjectToObject. This allows you to rotate and move the parent object. Its children will retain their relative position.
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AttachObjectToObject() can work but there is other ways that can be done with math I won't get into it unless that is the direction you want to take.