28.05.2015, 18:56
Hi guys, I've been a SA-MP player for a while and registered last year. This is my first post.
I want to create a gamemode so I just followed a tutorial (more a copy past to be honest!) of how to use Y_INI. The tutorial in question was: Login and Register System - Dialogs - Using Y_INI by Kush.
I found some problems and tried to correct it on my own. (I'll hash the passwords later, I just didn't want to use udb_hash).
There is some problems with spawning, but I'll focus on that later. I would like to know if Saving and Loading is done the right way. Thank you.
P.S. - The password size on the enum is for later use while registering.
I want to create a gamemode so I just followed a tutorial (more a copy past to be honest!) of how to use Y_INI. The tutorial in question was: Login and Register System - Dialogs - Using Y_INI by Kush.
I found some problems and tried to correct it on my own. (I'll hash the passwords later, I just didn't want to use udb_hash).
Код:
#include <a_samp> #include <YSI\YSI\y_ini> #if defined MAX_PLAYERS #undef MAX_PLAYERS #endif #define MAX_PLAYERS 50 enum { DIALOG_REGISTER, DIALOG_LOGIN, DIALOG_SUCCESS_1, DIALOG_SUCCESS_2 } enum pInfo { pPass[17], pCash, pAdmin, pKills, pDeaths, pLoggedin } new PlayerInfo[MAX_PLAYERS][pInfo]; #define PATH "/Users/%s.ini" #define COL_WHITE "{FFFFFF}" #define COL_RED "{F81414}" #define COL_GREEN "{00FF22}" #define COL_LIGHTBLUE "{00CED1}" main() { print("\n----------------------------------"); print(" Blank Gamemode by your name here"); print("----------------------------------\n"); } public OnGameModeInit() { SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnGameModeExit() { return 1; } public OnPlayerConnect(playerid) { PlayerInfo[playerid][pLoggedin] = 0; load_user_info(playerid); return 1; } forward load_user_info(playerid); public load_user_info(playerid) { if(fexist(UserPath(playerid))) { INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit"); } else { ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit"); } return 1; } public OnPlayerDisconnect(playerid, reason) { if(fexist(UserPath(playerid)) && PlayerInfo[playerid][pLoggedin] == 1) { new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteInt(File,"Cash",GetPlayerMoney(playerid)); INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]); INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]); INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]); INI_Close(File); PlayerInfo[playerid][pLoggedin] = 0; } return 1; } public OnPlayerDeath(playerid, killerid, reason) { if(killerid != INVALID_PLAYER_ID) { PlayerInfo[killerid][pKills]++; } PlayerInfo[playerid][pDeaths]++; return 1; } public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { switch( dialogid ) { case DIALOG_REGISTER: { if (!response) { SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0); SpawnPlayer(playerid); } if(response) { if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit"); new INI:File = INI_Open(UserPath(playerid)); INI_SetTag(File,"data"); INI_WriteString(File,"Password",inputtext); INI_WriteInt(File,"Cash",0); INI_WriteInt(File,"Admin",0); INI_WriteInt(File,"Kills",0); INI_WriteInt(File,"Deaths",0); INI_Close(File); ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit"); } } case DIALOG_LOGIN: { if ( !response ) return Kick ( playerid ); load_user_info(playerid); Shall I load this here or just on OnPlayerConnect? if( response ) { if(!strcmp(inputtext, PlayerInfo[playerid][pPass])) { //INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid); GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]); ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok",""); PlayerInfo[playerid][pLoggedin] = 1; } else { ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit"); } return 1; } } } return 1; } public OnPlayerRequestClass(playerid, classid) { SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp("/help", cmdtext, true) == 0) { return 1; } return 0; } forward LoadUser_data(playerid,name[],value[]); public LoadUser_data(playerid,name[],value[]) { INI_String("Password",PlayerInfo[playerid][pPass], 17); INI_Int("Cash",PlayerInfo[playerid][pCash]); INI_Int("Admin",PlayerInfo[playerid][pAdmin]); INI_Int("Kills",PlayerInfo[playerid][pKills]); INI_Int("Deaths",PlayerInfo[playerid][pDeaths]); return 1; } stock UserPath(playerid) { new string[128],playername[MAX_PLAYER_NAME]; GetPlayerName(playerid,playername,sizeof(playername)); format(string,sizeof(string),PATH,playername); return string; }
P.S. - The password size on the enum is for later use while registering.