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If we can only set the virtual world of an actor, does this mean an actor is present in every interior?
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Love this update, very good addition.
Can anybody think of any good uses for damaging / killing actor's? I want to implement something where killing the actor is involved but can't think of anything good since they'll just be static.
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Perhaps if a player is robbing a store and they kill them they can get more items; and take thing's such as money, keys to restricted areas, whatever.
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I've been looking to play around with actors actually. But there's some things I'm wonderring, like how does the script check if it's an actor? Like you know how we have "IsPlayerNPC", I need something that checks if it's an actor for what I have in mind with them.
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Quote:
Originally Posted by Dayrion
You can't interact with actors as you do with NPC. Actors have reserved functions and cannot be affected by others (unlike NPCs).
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(( Adding some information ))
and Actors work differently per client. This means that they may be at a different position for one player and at a different position for another player. Like you can push them etc.
NPCs act like a client.