30.03.2015, 19:54
Hello guys, i have a little question. Is it possible to dump all animations length from game archives to an array for best animation time accuracy and future using it in custom function "ApplyAnimationEx();" (for example), that triggers custom callback "OnPlayerAnimationEnd", after animation end?
Sorry for my bad English. I hope you undestand me :3
Sorry for my bad English. I hope you undestand me :3