Are all OnPlayer* callbacks supplied by the client?
#1

If not, is there some kind of list which things come from client, and which from server? Is there some library validating data received by those callbacks?
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#2

a_samp.inc.
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#3

Not sure what do you have in mind? The question is: does the server sanitize data before sending me data from client to callbacks (I think there was some crash related to this, with shooting angle? or something)
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