unsaved administrator level
#1

I enter the server, I / register, it creates a file with the level 0, I soon caught on and rcon admin level 3, and the save file is still at level 0
already have:
pawn Код:
stock rSalvar(playerid)
{
         new Arquivos[50];
         format(Arquivos, sizeof Arquivos, rRegistrados, rNome(playerid));
         if (DOF2_FileExists(Arquivos))
         {
                 DOF2_SetInt(Arquivos, "Skin", GetPlayerSkin(playerid));
                 DOF2_SetInt(Arquivos, "Score", GetPlayerScore(playerid));
                 DOF2_SetInt(Arquivos, "Dinheiro", GetPlayerMoney(playerid));
                 DOF2_SetInt(Arquivos, "Avisos", Avisos[playerid]);
                 DOF2_SetInt(Arquivos, "Administrador", rAdminNivel[playerid]);
                 DOF2_SaveFile();
         }
         return 1;
}
pawn Код:
if (dialogid == rAAdmin)
    {
        new Arquivos[50], Arquivos2[50];
        if (response == 1)
        {
             if(!strlen(inputtext) || !isNumeric(inputtext))
             {
                 format(String, sizeof(String), "{B9BCCC}Desejб setar qual level de administrador para {FFFF00}%s{B9BCCC}?", rNome(Player));
                 ShowPlayerDialog(playerid, rAAdmin, DIALOG_STYLE_INPUT, "[@rAdmin] - Administrador", String, "Setar", "Cancelar");
             }else{
                 if(strval(inputtext) > 3 || strval(inputtext) > 3) return SendClientMessage(playerid, rVermelho, "[ERRO] Nivel de 0 а 3.");
                 format(StringTexto, sizeof(StringTexto), "[rAdmin] O admin {FFFF00}%s{A9A9A9} setou para {FFFF00}%s{A9A9A9} Administrador Level {FFFF00}%d{A9A9A9}.", rNome(playerid), rNome(Player), strval(inputtext));
                 DOF2_SetInt(Arquivos, "Administrador", DOF2_GetInt(Arquivos2, "Administrador"));
                 DOF2_SetInt(Arquivos, "Administrador", rAdminNivel[playerid]);
                 SendClientMessageToAll(rCinza, StringTexto);
                 DOF2_SaveFile();
                 rAdminNivel[Player] = strval(inputtext);
             }
        }
    }
pawn Код:
public OnPlayerDisconnect(playerid, reason)

     DOF2_SaveFile();
Thanks!
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)