03.02.2015, 15:15
forward FINDING(giveplayerid, playerid)
public FINDING(giveplayerid, playerid)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(giveplayerid, X,Y,Z);
SetPlayerCheckpoint(playerid, X,Y,Z, 6);
return 1;
}
I want do, when player command text, to setcheckpoint following target.
onplayercommandtext
Some ideas for repeating that FINDING?
With timer is doing bugs when it used by 2+
Sorry for my bad English!
Simple command
Command with FINDING
All is working but i can't do it repeat. Please help me!
public FINDING(giveplayerid, playerid)
{
new Float:X, Float:Y, Float:Z;
GetPlayerPos(giveplayerid, X,Y,Z);
SetPlayerCheckpoint(playerid, X,Y,Z, 6);
return 1;
}
I want do, when player command text, to setcheckpoint following target.
onplayercommandtext
Код:
if(strcmp(cmd, "/find", true) == 0) { if(IsPlayerConnected(playerid)) { if(PlayerInfo[playerid][pJob] != 1) { SendClientMessage(playerid, COLOR_GREY, " You are not a Detective !"); return 1; } if(PlayerOnMission[playerid] > 0) { SendClientMessage(playerid, COLOR_GREY, " On a mission right now, can't use this command !"); return 1; } if(UsedFind[playerid] != 0 && PlayerInfo[playerid][pDetSkill] < 401) { SendClientMessage(playerid, COLOR_GREY, " You've already searched for someone, wait 2 minutes !"); return 1; } if(IsAtStuntEvent[playerid] == 1) { SendClientMessage(playerid, COLOR_GREY, "Nu poti folosi /find atata timp cat esti la stunt event.{FFFFFF} /leavestuntevent"); return 1; } if(CashboxOwner == playerid) { SendClientMessage(playerid, COLOR_GREY, " Nu poti folosi /find cand ai servieta !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{D580FE}Foloseste:{FFFFFF} /find [playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { if(giveplayerid == playerid) { SendClientMessage(playerid, COLOR_GREY, "You cannot Find yourself!"); return 1; } new points; new level = PlayerInfo[playerid][pDetSkill]; if(level >= 0 && level <= 50) { points = 4; } else if(level >= 51 && level <= 100) { points = 6; } else if(level >= 101 && level <= 200) { points = 8; } else if(level >= 201 && level <= 400) { points = 10; } else if(level >= 401) { points = 12; } GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); FINDING(giveplayerid, playerid); FindTime[playerid] = 1; FindTimePoints[playerid] = points; PlayerInfo[playerid][pDetSkill] ++; UsedFind[playerid] = 1; if(PlayerInfo[playerid][pDetSkill] == 50) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 2, soon you are able to find Faction Members."); } else if(PlayerInfo[playerid][pDetSkill] == 100) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 3, soon you are able to find Faction Members."); } else if(PlayerInfo[playerid][pDetSkill] == 200) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 4, you are now able to find Faction Members."); } else if(PlayerInfo[playerid][pDetSkill] == 400) { SendClientMessage(playerid, COLOR_YELLOW, "* Your Detective Skill is now Level 5, you are now able to find Faction Members."); } } } else { SendClientMessage(playerid, COLOR_GREY, " Invalid Name/ID !"); } } return 1; }
With timer is doing bugs when it used by 2+
Sorry for my bad English!
Simple command
Код:
if(strcmp(cmd, "/find", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{D580FE}Foloseste:{FFFFFF} /find [playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { new Float:X, Float:Y, Float:Z; GetPlayerPos(giveplayerid, X,Y,Z); SetPlayerCheckpoint(playerid, X,Y,Z, 6); } } } return 1; }
Код:
if(strcmp(cmd, "/find", true) == 0) { if(IsPlayerConnected(playerid)) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "{D580FE}Foloseste:{FFFFFF} /find [playerid/PartOfName]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { FINDING(giveplayerid, playerid); } } } return 1; }