pawn Code:
switch(Killstreak[killerid])
{
case 0, 1: var = 0;
case 2: format(fstr, sizeof(fstr), "%s (%d) Is On A Double Kill!", killer_name, killerid), var = 1;
case 3: format(fstr, sizeof(fstr), "%s (%d) Is On A Killing Spree!", killer_name, killerid), var = 1;
case 4: format(fstr, sizeof(fstr), "%s (%d) Is On An IG Kill!", killer_name, killerid), var = 2;
case 5: format(fstr, sizeof(fstr), "%s (%d) Is On A Monster Kill!", killer_name, killerid), var = 2;
case 6: format(fstr, sizeof(fstr), "%s (%d) Is Dominating!", killer_name, killerid), var = 3;
case 7: format(fstr, sizeof(fstr), "%s (%d) Is Godlike!", killer_name, killerid), var = 3;
case 8: format(fstr, sizeof(fstr), "%s (%d) Is Beyond Godlike!", killer_name, killerid), var = 4;
case 9: format(fstr, sizeof(fstr), "%s (%d) Is Wicked Sick!", killer_name, killerid), var = 4;
case 10: format(fstr, sizeof(fstr), "%s (%d) Is On A Rockstar Spree!", killer_name, killerid), var = 5;
case 11: format(fstr, sizeof(fstr), "%s (%d) Is ON FIRE!", killer_name, killerid), var = 5;
default: var = 5;
}
if(var && ((Info[killerid][Respect] + var) < 1000))
{
format(fstr, sizeof(fstr), "You Have Earned +%d Respect!", var);
Info[killerid][Respect] += var;
SendClientMessage(killerid, -1, fstr);
}