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This callback Doesn't Work for a melee fight.
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Can somebody else give me a opnion?
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It can happen if any includes that you use aren't properly hooked on OnPlayerTakeDamage part.
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From what I've seen, looks like the player is not getting hit and that's what the actual reason is - OnPlayerTakeDamage gets called only when a player takes damage. If it's really the lag.cs which causes this, why don't you try debugging OnPlayerTakeDamage when you fall of from anywhere and gets your health reduced?
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This is a cleo that makes the user like a ghost, like dust, bullets go straight through without detection. As far as i know the bullets only go "through" on the cheater's screen. So using OnPlayerTakeDamage will obviously not work, as the cheater does not take any damage. Your only choice is to use OnPlayerGiveDamage, give it a shot.