29.12.2014, 21:30
queria um sistema de inatividade exemplo o player tem que pagar as conta da casa de uma em uma semana se ele nao pagar as contas no macimo atй uma semana perde a casa.
nгo sei se ajuda ta ai o sistema de comprar e vender casa
sistema de comprar casa:
sistema de vender casa:
nгo sei se ajuda ta ai o sistema de comprar e vender casa
sistema de comprar casa:
PHP код:
if(strcmp(cmd, "/comprarcasa", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:oldposx, Float:oldposy, Float:oldposz;
GetPlayerName(playerid, playername, sizeof(playername));
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
for(new h = 0; h < sizeof(HouseInfo); h++)
{
if(PlayerToPoint(2.0, playerid, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez]) && HouseInfo[h][hOwned] == 0)
{
if(PlayerInfo[playerid][pLevel] < HouseInfo[h][hLevel])
{
format(string, sizeof(string), "Tu precisas de ter nivel %d Para comprar! !", HouseInfo[h][hLevel]);
SendClientMessage(playerid, COLOR_GRAD5, string);
return true;
}
if(PlayerInfo[playerid][pPHousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
{
SendClientMessage(playerid, COLOR_WHITE, "Tu tens uma casa para vender Escreve /vendercasa, Tu receberбs o mesmo valor que foi pago!");
return true;
}
if(PlayerInfo[playerid][pVIP] == 0 && h == 0) return SendClientMessage(playerid,COLOR_GRAD1,"* Esta Casa й Exlusiva para Jogadores Vip's.");
if(PlayerInfo[playerid][pVIP] == 0 && h >= 28 && h <= 41) return SendClientMessage(playerid,COLOR_GRAD1,"* Esta Casa й Exlusiva para Jogadores Vip's.");
if(PlayerInfo[playerid][pVIP] == 0 && h >= 98 && h <= 129) return SendClientMessage(playerid,COLOR_GRAD1,"* Esta Casa й Exlusiva para Jogadores Vip's.");
if(PlayerInfo[playerid][pVIP] == 0 && h >= 226 && h <= 240) return SendClientMessage(playerid,COLOR_GRAD1,"* Esta Casa й Exlusiva para Jogadores Vip's.");
if(PlayerInfo[playerid][pSocio] == 0 && h >= 190 && h <= 225) return SendClientMessage(playerid,COLOR_GRAD1,"* Esta Casa й Exlusiva para Jogadores Socio's.");
if(PlayerInfo[playerid][pSocio] == 0 && h >= 122 && h <= 124) return SendClientMessage(playerid,COLOR_GRAD1,"* Esta Casa й Exlusiva para Jogadores Socio's.");
if(GetPlayerMoney(playerid) > HouseInfo[h][hValue])
{
PlayerInfo[playerid][pPHousekey] = h;
PlayerInfo[playerid][pPHouseCarkey] = PlayerInfo[playerid][pPHousekey]+totalveiculosh;
HouseInfo[h][hOwned] = 1;
HouseInfo[h][hExitx] = 234.0843;
HouseInfo[h][hExity] = 1064.6896;
HouseInfo[h][hExitz] = 1084.2108;
HouseInfo[h][hInt] = 6;
HouseInfo[h][hRentabil] = 1;
HouseInfo[h][hRent] = 200;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[h][hOwner], sendername, 0, strlen(sendername), 255);
GivePlayerMoney(playerid,-HouseInfo[h][hValue]);
PlayerPlayMusic(playerid);
PlayerPlaySound(playerid, 1058, 0.0, 0.0, 0.0);
GameTextForPlayer(playerid, "~w~Parabens pela compra ~n~~b~Para entrar Escreve /entrar", 5000, 3);
SendClientMessage(playerid, COLOR_WHITE, "Parabйns pela tua nova casa!");
SendClientMessage(playerid, COLOR_WHITE, "Escreve /ajudacasa Em caso de duvidas!");
PlayerInfo[playerid][pSpawn] = 1;
DateProp(playerid);
Atualizar3Dtexts();
OnPropUpdate();
return true;
}
else
{
SendClientMessage(playerid, COLOR_WHITE, "Tu nгo tens dinheiro suficiente. !");
return true;
}
}
}
}
return true;
}
PHP код:
if(strcmp(cmd, "/vendercasa", true) == 0)
{
if(IsPlayerConnected(playerid))
{
GetPlayerName(playerid, playername, sizeof(playername));
if(PlayerInfo[playerid][pPHousekey] == 255)
{
SendClientMessage(playerid, COLOR_WHITE, "Vocк nгo tem casa.");
return 1;
}
if(PlayerInfo[playerid][pMarried] > 0)
{
SendClientMessage(playerid, COLOR_GREY, " Vocк й casado ( a ) nгo pode vender a casa !");
return 1;
}
if(PlayerInfo[playerid][pPHousekey] != 255 && strcmp(playername, HouseInfo[PlayerInfo[playerid][pPHousekey]][hOwner], true) == 0)
{
new House = PlayerInfo[playerid][pPHousekey];
HouseInfo[House][hHel] = 0;
HouseInfo[House][hArm] = 0;
HouseInfo[House][hHealthx] = 0;
HouseInfo[House][hHealthy] = 0;
HouseInfo[House][hHealthz] = 0;
HouseInfo[House][hArmorrx] = 0;
HouseInfo[House][hArmorry] = 0;
HouseInfo[House][hArmorrz] = 0;
HouseInfo[House][hLock] = 1;
HouseInfo[House][hOwned] = 0;
HouseInfo[House][hVec] = 475;
HouseInfo[House][hVcol1] = -1;
HouseInfo[House][hVcol2] = -1;
GetPlayerName(playerid, sendername, sizeof(sendername));
strmid(HouseInfo[House][hOwner], "O estado", 0, strlen("O estado"), 255);
ConsumingMoney[playerid] = 1;
GivePlayerMoney(playerid,HouseInfo[House][hValue]);
PlayerPlaySound(playerid, 1052, 0.0, 0.0, 0.0);
format(string, sizeof(string), "~w~Parabens~n~ Voce vendeu a casa por ~n~~g~R$%d", HouseInfo[House][hValue]);
GameTextForPlayer(playerid, string, 10000, 3);
PlayerInfo[playerid][pPHousekey] = 255;
if(PlayerInfo[playerid][pLocal] == House)
{
SetPlayerInterior(playerid,0);
SetPlayerPos(playerid,HouseInfo[House][hEntrancex],HouseInfo[House][hEntrancey],HouseInfo[House][hEntrancez]);
PlayerInfo[playerid][pInt] = 0;
}
Atualizar3Dtexts();
OnPropUpdate();
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, "Vocк nгo tem casa.");
}
}
return 1;
}